/*scene = pl->CreateEntity("aent_scene", 0, 0,
"pcmesh",
"pcmechobject",
(const char*)0);
// these ideally should be set in xml
csRef<iPcMesh> pcmeshscene = CEL_QUERY_PROPCLASS_ENT(scene, iPcMesh);
pcmeshscene->SetPath ("/xd/track");
if (!pcmeshscene->SetMesh ("TerrainFact", "world"))
return ReportError("could not load TerrainFact mesh factory!");*/
}
/* Load level last, so that level can reference added
pcmechsys if a 3D level using physics */
// Create the levelloader to load our level.
if (!levelloader->ParseLevel (levelfile, zonemgr))
return false;