rendered paste bodystatic int node_composit_buts_rotate(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr){ if(block) { short dx= (butr->xmax-butr->xmin)/3; NodeChroma *c=node->storage; uiBlockBeginAlign(block); uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Enhance: ", butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20, &c->t1, 0.0f, 0.5f, 100, 2, "Adjusts how much selected channel is affected by color spill algorithm"); uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "R", butr->xmin,butr->ymin,dx,20, &node->custom1,1,1, 0, 0, "Red Spill Suppression"); uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "G", butr->xmin+dx,butr->ymin,dx,20, &node->custom1,1,2, 0, 0, "Green Spill Suppression"); uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "B", butr->xmin+2*dx,butr->ymin,dx,20, &node->custom1, 1, 3, 0, 0, "Blue Spill Suppression"); uiBlockEndAlign(block); } return 60; }