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public text v1 · immutable
My3DVector My3DMatrix::operator * (My3DVector op2) {
mat2 = _mattab * mat2;
return mat2;
}
&double My3DMatrix:operator () (int op1, int op2) {
return _mattab[op1][op2];
}
void My3DMatrix:transform () {
My3DMatrix newmattab;
for (int c = 0; c<3; c++) {
for (c2 = 0; c2 < 3; c2 ++) {
newmattab(c2, c) = _mattab(c, c2);
}
}
_mattab = newmattab;
}
Transformation Transformation::operator * (Transformation) {
}