The TileSet_Paint method will only draw the image if the if{Paint==true} condition is not used. Even when PaintTile
is eventually set to true when the user clicks left it still wont draw it. I debugged it and saw that PaintTile was set to true
when the user clicked, and it kept looping through draw image, but wouldn't draw it.
namespace FluxMapEditor
{
public partial class FluxMapEditor : Form
{
AddNewTileSet TileSetForm = new AddNewTileSet();
static bool PaintTile;
static System.Drawing.Point MousePoint;
private void TileMap_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
{
Point mouseDownLocation = new Point(e.X, e.Y);
MousePoint = mouseDownLocation;
string eventString = null;
switch (e.Button)
{
case MouseButtons.Left:
label1.Text = "L";
PaintTile = true;
break;
case MouseButtons.None:
default:
break;
}
}
private void TileMap_Paint(object sender, PaintEventArgs e)
{
Image TestImage;
if (PaintTile == true)
{
TestImage = Image.FromFile("C:\\Documents and Settings\\Mathius\\My Documents\\Visual Studio 2005\\Projects\\MapEditor\\MapEditor\\TileSets\\TileSet1.jpg");
e.Graphics.DrawImage(TestImage, MousePoint);
}
}
}
}