rendered paste bodypublic OnPlayerDeath(playerid, killerid, reason) {
new name[256];
new string[256];
new Kname[256];
new msg[256];
new name2[32];
GetPlayerName(playerid, name, sizeof(name));
SendDeathMessage(killerid,playerid,reason);
GetPlayerName(killerid, Kname, sizeof(Kname));
format(string, sizeof(string), "*** %s Has Killed %s (%i).", Kname, name, reason);
GetPlayerName(playerid, name2, sizeof(name2));
format(msg, sizeof(msg), "[%i] %s Has Killed [%i] %s (%i).", killerid, Kname, playerid, name2, reason);
ircSay("#FSE", msg);
SendClientMessageToAll(COLOR_GREEN, string);
GameTextForPlayer(playerid, "~r~HAHAHAHA You ~w~Died", 10, 0);
return 1;
}