All pastes #610902 Raw Edit

stat.xml

public cpp v1 · immutable
·published 2007-07-09 18:04 UTC
rendered paste body
#include "StdAfx.h"#include "../../../shared/svn_revision.h"#ifdef WIN32#pragma pack(push,8)#include "PerfCounters.h"#pragma pack(pop)#include <Psapi.h>#define SYSTEM_OBJECT_INDEX					2		// 'System' object#define PROCESS_OBJECT_INDEX				230		// 'Process' object#define PROCESSOR_OBJECT_INDEX				238		// 'Processor' object#define TOTAL_PROCESSOR_TIME_COUNTER_INDEX	240		// '% Total processor time' counter (valid in WinNT under 'System' object)#define PROCESSOR_TIME_COUNTER_INDEX		6		// '% processor time' counter (for Win2K/XP)#pragma comment(lib, "advapi32")#pragma comment(lib, "Psapi")#endifextern "C" SCRIPT_DECL uint32 _exp_get_version(){    return MAKE_SCRIPT_VERSION(SCRIPTLIB_VERSION_MAJOR, SCRIPTLIB_VERSION_MINOR);}#ifdef WIN32bool m_bFirstTime = true;LONGLONG		m_lnOldValue = 0;LARGE_INTEGER	m_OldPerfTime100nSec;uint32 number_of_cpus;#endif#ifdef WIN32/* This is needed because windows is a piece of shit. ;) */BOOL APIENTRY DllMain( HANDLE hModule, DWORD  ul_reason_for_call, LPVOID lpReserved ){    return TRUE;}#endifchar Filename[MAX_PATH];class StatDumper{public:    void DumpStats();};StatDumper dumper;extern "C" SCRIPT_DECL void _exp_script_register(ScriptMgr* mgr){    //strcpy(Filename, Config.MainConfig.GetStringDefault("StatDumper.Filename", "stats.xml").c_str());    //strcpy(Filename, "stats.xml");	if(!Config.MainConfig.GetString("StatDumper", Filename, "Filename", "stat.xml", MAX_PATH))		strcpy(Filename, "stat.xml");#ifdef WIN32memset(&m_OldPerfTime100nSec, 0, sizeof(m_OldPerfTime100nSec));SYSTEM_INFO si;GetSystemInfo(&si);number_of_cpus = si.dwNumberOfProcessors;#endif    dumper.DumpStats();	int t = Config.MainConfig.GetIntDefault("StatDumper", "Interval", 120000);	TimedEvent * te = TimedEvent::Allocate(&dumper, new CallbackP0<StatDumper>(&dumper, &StatDumper::DumpStats), 1, t, 0);    sWorld.event_AddEvent(te);}#ifdef WIN32/*** GRR ***/int __cdecl HandleCrash(PEXCEPTION_POINTERS pExceptPtrs){    return 0;}#endifvoid SetThreadName(const char* format, ...){}void GenerateUptimeString(char * Dest){    uint32 seconds = sWorld.GetUptime();    uint32 mins=0;    uint32 hours=0;    uint32 days=0;    if(seconds >= 60)    {        mins = seconds / 60;        if(mins)        {            seconds -= mins*60;            if(mins >= 60)            {                hours = mins / 60;                if(hours)                {                    mins -= hours*60;                    if(hours >= 24)                    {                        days = hours/24;                        if(days)                            hours -= days*24;                    }                }            }        }    }    sprintf(Dest, "%d days, %d hours, %d minutes, %d seconds", days, hours, mins, seconds);}#ifdef WIN32float GetCPUUsageWin32(){    CPerfCounters<LONGLONG> PerfCounters;    DWORD dwObjectIndex = PROCESS_OBJECT_INDEX;    DWORD dwCpuUsageIndex = PROCESSOR_TIME_COUNTER_INDEX;    int				CpuUsage = 0;    LONGLONG		lnNewValue = 0;    PPERF_DATA_BLOCK pPerfData = NULL;    LARGE_INTEGER	NewPerfTime100nSec = {0};    lnNewValue = PerfCounters.GetCounterValueForProcessID(&pPerfData, dwObjectIndex, dwCpuUsageIndex, GetCurrentProcessId());    NewPerfTime100nSec = pPerfData->PerfTime100nSec;    if (m_bFirstTime)    {        m_bFirstTime = false;        m_lnOldValue = lnNewValue;        m_OldPerfTime100nSec = NewPerfTime100nSec;        return 0;    }    LONGLONG lnValueDelta = lnNewValue - m_lnOldValue;    double DeltaPerfTime100nSec = (double)NewPerfTime100nSec.QuadPart - (double)m_OldPerfTime100nSec.QuadPart;    m_lnOldValue = lnNewValue;    m_OldPerfTime100nSec = NewPerfTime100nSec;    double a = (double)lnValueDelta / DeltaPerfTime100nSec;    a /= double(number_of_cpus);    return (a * 100);}float GetRAMUsageWin32(){    PROCESS_MEMORY_COUNTERS pmc;    GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc));    float ram = pmc.PagefileUsage;    ram /= 1024.0f;    ram /= 1024.0f;    return ram;}#endiffloat GetCPUUsage(){#ifdef WIN32    return GetCPUUsageWin32();#else    return 0.0f;#endif}float GetRAMUsage(){#ifdef WIN32    return GetRAMUsageWin32();#else     return 0.0f;#endif}void FillOnlineTime(uint32 Time, char * Dest){    uint32 seconds = Time;    uint32 mins=0;    uint32 hours=0;    uint32 days=0;    if(seconds >= 60)    {        mins = seconds / 60;        if(mins)        {            seconds -= mins*60;            if(mins >= 60)            {                hours = mins / 60;                if(hours)                {                    mins -= hours*60;                    if(hours >= 24)                    {                        days = hours/24;                        if(days)                            hours -= days*24;                    }                }            }        }    }    sprintf(Dest, "%d hours, %d minutes, %d seconds", hours, mins, seconds);}void StatDumper::DumpStats(){    if (!Filename)        return;    FILE * f = fopen(Filename, "w");    if (!f)        return;    // Dump Header    fprintf(f, "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n");    fprintf(f, "<?xml-stylesheet type=\"text/xsl\" href=\"stat.xsl\"?>\n");    fprintf(f, "<status>\n");    fprintf(f, "  <server>\n");    std::deque<Player*> gms;    {        // Dump server information.#ifdef WIN32        fprintf(f, "    <version>WoWEmu v2.1.2</version>\n", g_getRevision());#else        fprintf(f, "    <version>WoWEmu v2.1.2</version>\n", g_getRevision());#endif        char uptime[80];        GenerateUptimeString(uptime);        float AvgLat;        uint32 GMCount;        int gm = 0;        int count = 0;        int avg = 0;        // lock players reader        objmgr._playerslock.AcquireReadLock();        HM_NAMESPACE::hash_map<uint32, Player*>::const_iterator itr;        for (itr = objmgr._players.begin(); itr != objmgr._players.end(); itr++)        {            if(itr->second->GetSession() && itr->second->IsInWorld())            {                count++;                avg += itr->second->GetSession()->GetLatency();                if(itr->second->GetSession()->GetPermissionCount())                {                    gm++;                    gms.push_back(itr->second);                }            }                    }        objmgr._playerslock.ReleaseReadLock();        AvgLat = count ? (float)((float)avg / (float)count) : 0;        GMCount = gm;        fprintf(f, "    <uptime>%s</uptime>\n", uptime);        fprintf(f, "    <owner>d0rk</owner>\n", sWorld.AlliancePlayers + sWorld.HordePlayers);        fprintf(f, "    <servername>dUMBURK</servername>\n", GetCPUUsage());    }    fprintf(f, "  </server>\n");    Player * player;    uint32 t = time(NULL);    char otime[100];    {                // need a big buffer..        static char buf[500000];        memset(buf, 0, 500000);        // Dump Player Information        objmgr._playerslock.AcquireReadLock();        HM_NAMESPACE::hash_map<uint32, Player*>::const_iterator itr;        for (itr = objmgr._players.begin(); itr != objmgr._players.end(); itr++)        {            player = itr->second;            if(itr->second->GetSession() && itr->second->IsInWorld())            {                FillOnlineTime(t - player->OnlineTime, otime);                fprintf(f, "    <players>\n");                fprintf(f, "    <player>\n");                fprintf(f, "      <name>%s</name>\n", player->GetName());                fprintf(f, "      <race>%u</race>\n", player->getRace());                fprintf(f, "      <class>%u</class>\n", player->getClass());                fprintf(f, "      <level>%u</level>\n", player->GetUInt32Value(UNIT_FIELD_LEVEL));                fprintf(f, "      <map>%u</map>\n", player->GetMapId());                fprintf(f, "      <zone>%u</zone>\n", player->GetAreaID());                fprintf(f, "      <plevel>%s</plevel>\n", otime);                fprintf(f, "      <ping>%u</ping>\n", player->GetSession()->GetLatency());                fprintf(f, "    </player>\n");                if(player->GetSession()->GetPermissionCount() > 0)                    gms.push_back(player);            }        }        objmgr._playerslock.ReleaseReadLock();        fprintf(f, "  </players>\n");            }    fprintf(f, "</stats>\n");    fclose(f);}