rendered paste bodyIndex: src/game/InstanceSaveMgr.cpp===================================================================--- src/game/InstanceSaveMgr.cpp (revision 748)+++ src/game/InstanceSaveMgr.cpp (working copy)@@ -37,6 +37,9 @@ void InstanceSavingManagement::BuildSavedInstancesForPlayer(Player *pPlayer) {+ if(!pPlayer)+ return;+ bool result = false; bool hasBeenSaved = false; WorldPacket data;@@ -102,6 +105,9 @@ void InstanceSavingManagement::SavePlayerToInstance(Player *pPlayer, uint32 mapid) {+ if(!pPlayer)+ return;+ WorldPacket data; instanceInfoListMutex.Acquire();@@ -146,6 +152,9 @@ void InstanceSavingManagement::ResetSavedInstancesForPlayer(Player *pPlayer) {+ if(!pPlayer)+ return;+ bool result; WorldPacket data; @@ -209,6 +218,9 @@ //++++++++++++++++++++++++++++++++++++++++++++++++++++++++ bool InstanceSavingManagement::IsPlayerSavedToMap(uint32 mapid, Player *pPlayer) {+ if(!pPlayer)+ return false;+ instanceInfoListMutex.Acquire(); InstanceInfo::iterator itr = mInstanceInfoList.find( mapid ); @@ -230,6 +242,9 @@ } bool InstanceSavingManagement::IsPlayerSavedToInstanceId(uint32 mapid, uint32 instanceid, Player *pPlayer) {+ if(!pPlayer)+ return false;+ instanceInfoListMutex.Acquire(); InstanceInfo::iterator itr = mInstanceInfoList.find( mapid ); @@ -358,6 +373,9 @@ } void InstanceSavingManagement::SaveObjectStateToInstance(Unit *pUnit) {+ if(!pUnit)+ return;+ instanceInfoListMutex.Acquire(); InstanceInfo::iterator itr = mInstanceInfoList.find( pUnit->GetMapId() ); if(itr != mInstanceInfoList.end())@@ -392,6 +410,9 @@ Instance_Map_InstanceId_Holder *InstanceSavingManagement::GetRaidAndMMInstance(uint32 mapid, Player * pPlayer) {+ if(!pPlayer)+ return NULL;+ instanceInfoListMutex.Acquire(); InstanceInfo::iterator itr = mInstanceInfoList.find( mapid ); if(itr != mInstanceInfoList.end())@@ -413,6 +434,9 @@ void InstanceSavingManagement::BuildRaidSavedInstancesForPlayer(Player *pPlayer) {+ if(!pPlayer)+ return;+ /*hmm packet structure for this one? counter, mapid time instanceid */