rendered paste bodyON *:TEXT:!dm:#:{
if ($readini(pdm.ini,$chan,Player1) == $nick || $readini(pdm.ini,$chan,Player2) == $nick) {
notice $nick 7,1Your already in the game.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2) {
notice $nick 7,1There is already a DM.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
writeini pdm.ini $chan Player2 $nick
writeini dm.ini $chan Status ON2
writeini hp.ini $chan Player2 99
writeini turn.ini $chan Turn 1
writeini shark.ini $chan Player2 20
writeini spec.ini $chan Player2 100
writeini spec.ini $chan Player1 100
msg $chan 7,1The Fight is.4,1 $readini(pdm.ini,$chan,Player1) 7,1Vs.4,1 $readini(pdm.ini,$chan,Player2)
msg $chan 7,1`dmcommands For DM4,1 Commands7,1.
notice $readini(pdm.ini,$chan,Player2) 7,1You have4,1 99 7,1Hit Points and4,1 20 7,1Shark that heal4,1 20 7,1Health each.
mode $chan +v+v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan +m
halt
}
if ($readini(dm.ini,$chan,Status) == $null) {
writeini pdm.ini $chan Player1 $nick
writeini dm.ini $chan Status ON
writeini hp.ini $chan Player1 99
writeini shark.ini $chan Player1 20
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) has initiated the DM Command. Type 4,1!dm7,1 to fight $readini(pdm.ini,$chan,Player1) $+ .
notice $readini(pdm.ini,$chan,Player1) 7,1You have4,1 99 7,1Hit Points and4,1 20 7,1Shark that heal4,1 20 7,1Health each.
halt
}
}
ON *:TEXT:!whip:#:{
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 7,1You need someone to attack....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
writeini hit.ini $chan Hit $rand(0,42)
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
if ($readini(hp.ini,$chan,Player2) <= 0 ) {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints.
timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) has won!
mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan -m
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player2) 7,1Hitpoints.
writeini turn.ini $chan Turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
writeini hit.ini $chan Hit $rand(0,42)
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
if ($readini(hp.ini,$chan,Player1) <= 0 ) {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints.
timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) has won!
mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan -m
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player1) 7,1Hitpoints.
writeini turn.ini $chan Turn 1
halt
}
}
else {
notice $nick 7,1Its not your turn or your not in this round.
}
}
ON *:TEXT:!gmaul:#:{
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 7,1You need someone to attack....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
writeini hit.ini $chan Hit $rand(0,30)
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
if ($readini(hp.ini,$chan,Player2) <= 0 ) {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) wacks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints.
timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) has won!
mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan -m
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) wacks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player2) 7,1Hitpoints.
writeini turn.ini $chan Turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
writeini hit.ini $chan Hit $rand(0,30)
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
if ($readini(hp.ini,$chan,Player1) <= 0 ) {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) wacks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints.
timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) has won!
mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan -m
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) wacks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player1) 7,1Hitpoints.
writeini turn.ini $chan Turn 1
halt
}
}
else {
notice $nick 7,1Its not your turn or your not in this round.
}
}
ON *:TEXT:!cbow:#:{
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 7,1You need someone to attack....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
writeini hit.ini $chan Hit $rand(0,20)
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
if ($readini(hp.ini,$chan,Player2) <= 0 ) {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) shoots at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints.
timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) has won!
mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan -m
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) shoots at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player2) 7,1Hitpoints.
writeini turn.ini $chan Turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
writeini hit.ini $chan Hit $rand(0,20)
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
if ($readini(hp.ini,$chan,Player1) <= 0 ) {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) shoots at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints.
timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) has won!
mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan -m
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) shoots at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player1) 7,1Hitpoints.
writeini turn.ini $chan Turn 1
halt
}
}
else {
notice $nick 7,1Its not your turn or your not in this round.
}
}
ON *:TEXT:!dh:#:{
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(hp.ini,$chan,Player2) <= 30 ) {
notice $nick 7,1You cant use the4,1 !dh7,1 attack when your Opponent has less than 30 Hit Points.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(hp.ini,$chan,Player1) <= 30 ) {
notice $nick 7,1You cant use the4,1 !dh7,1 attack when your Opponent has less than 30 Hit Points.
halt
}
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 7,1You need someone to attack....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
writeini hit.ini $chan Hit $rand(0,85)
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
if ($readini(hp.ini,$chan,Player2) <= 0 ) {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) hacks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints.
timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) has won!
mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan -m
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini dds.ini $chan Total
remini pdm.ini $chan Player2
halt
}
else {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) hacks at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player2) 7,1Hitpoints.
writeini turn.ini $chan Turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
writeini hit.ini $chan Hit $rand(0,05)
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
if ($readini(hp.ini,$chan,Player1) <= 0 ) {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) hacks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints.
timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) has won!
mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan -m
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) hacks at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player1) 7,1Hitpoints.
writeini turn.ini $chan Turn 1
halt
}
}
else {
notice $nick 7,1Its not your turn or your not in this round.
}
}
ON *:TEXT:!ice:#:{
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 7,1You need someone to attack....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
writeini hit.ini $chan Hit $rand(0,40)
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) )
if ($readini(hp.ini,$chan,Player2) <= 0 ) {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints.
timer 1 3 msg $chan 12 $+ $readini(pdm.ini,$chan,Player1) has won!
mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan -m
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) mages at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player2) 7,1Hitpoints.
writeini turn.ini $chan Turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
writeini hit.ini $chan Hit $rand(0,40)
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) )
if ($readini(hp.ini,$chan,Player1) <= 0 ) {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) mages at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 0 7,1Hitpoints.
timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) has won!
mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan -m
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with4,1 $readini(hp.ini,$chan,Player1) 7,1Hitpoints.
writeini turn.ini $chan Turn 1
halt
}
}
else {
notice $nick 7,1Its not your turn or your not in this round.
}
}
ON *:TEXT:!eat:#:{
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(shark.ini,$chan,Player2) <= 0 ) {
Notice $nick 7,1You dont have any shark left....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(shark.ini,$chan,Player1) <= 0 ) {
Notice $nick 7,1You dont have any shark left....
halt
}
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 7,1You can't eat yet.....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) + 20 )
writeini shark.ini $chan Player1 $calc( $readini(shark.ini,$chan,Player1) - 1)
notice $readini(pdm.ini,$chan,Player1) 12You now have4 $readini(shark.ini,$chan,Player1) 12Shark left.
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) eats a shark giving him4,1 $readini(hp.ini,$chan,Player1) 7,1Hit Points.
writeini turn.ini $chan Turn 2
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) + 20 )
writeini shark.ini $chan Player2 $calc( $readini(shark.ini,$chan,Player2) - 1)
notice $readini(pdm.ini,$chan,Player2) 7,1You now have4,1 $readini(shark.ini,$chan,Player2) 7,1Shark left.
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) eats a shark giving him4,1 $readini(hp.ini,$chan,Player2) 7,1Hit Points.
writeini turn.ini $chan Turn 1
halt
}
else {
notice $nick 7,1Its not your turn or your not in this round.
}
}
ON *:TEXT:!dds:#:{
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) {
notice $nick 7,1You dont have any special Left.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) {
notice $nick 7,1You dont have any special Left.
halt
}
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 7,1You need someone to attack....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
writeini hit.ini $chan Hit $rand(0,30)
writeini hit.ini $chan Hit2 $rand(0,30)
writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(dds.ini,$chan,total) )
writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 25 )
if ($readini(hp.ini,$chan,Player2) <= 0 ) {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) Specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with4,1 0 7,1Hitpoints.
timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) has won!
mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan -m
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
notice $nick 7,1You have4,1 $readini(spec.ini,$chan,Player1) $+ 7,1% of your Special Bar left.
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4,1 $readini(hp.ini,$chan,Player2) 7,1Hitpoints.
writeini turn.ini $chan Turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
writeini hit.ini $chan Hit $rand(0,30)
writeini hit.ini $chan Hit2 $rand(0,30)
writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(dds.ini,$chan,total) )
writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 25 )
if ($readini(hp.ini,$chan,Player1) <= 0 ) {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) Specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with4,1 0 7,1Hitpoints.
timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) has won!
mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan -m
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
notice $nick 7,1You have4,1 $readini(spec.ini,$chan,Player2) $+ 7,1% of your Special Bar left.
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4,1 $readini(hp.ini,$chan,Player1) 7,1Hitpoints.
writeini turn.ini $chan Turn 1
halt
}
}
else {
notice $nick 7,1Its not your turn or your not in this round.
}
}
ON *:TEXT:!msb:#:{
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) {
notice $nick 7,1You dont have any special Left.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) {
notice $nick 7,1You dont have any special Left.
halt
}
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 7,1You need someone to attack....
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
writeini hit.ini $chan Hit $rand(0,20)
writeini hit.ini $chan Hit2 $rand(0,20)
writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(dds.ini,$chan,total) )
writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 50 )
if ($readini(hp.ini,$chan,Player2) <= 0 ) {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) Specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with4,1 0 7,1Hitpoints.
timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) has won!
mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan -m
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
notice $nick 7,1You have4,1 $readini(spec.ini,$chan,Player1) $+ 7,1% of your Special Bar left.
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4,1 $readini(hp.ini,$chan,Player2) 7,1Hitpoints.
writeini turn.ini $chan Turn 2
halt
}
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
writeini hit.ini $chan Hit $rand(0,20)
writeini hit.ini $chan Hit2 $rand(0,20)
writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) )
writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(dds.ini,$chan,total) )
writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 50 )
if ($readini(hp.ini,$chan,Player1) <= 0 ) {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) Specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with4,1 0 7,1Hitpoints.
timer 1 3 msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) has won!
mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan -m
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
halt
}
else {
notice $nick 7,1You have4,1 $readini(spec.ini,$chan,Player2) $+ 7,1% of your Special Bar left.
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with4,1 $readini(hp.ini,$chan,Player1) 7,1Hitpoints.
writeini turn.ini $chan Turn 1
halt
}
}
else {
notice $nick 7,1Its not your turn or your not in this round.
}
}
ON *:TEXT:!rehash:#:{
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 0,3There is no DM for this channel
halt
}
if ($nick isop $chan) || ($nick ishop $chan) || ($nick == $readini(pdm.ini,$chan,Player2)) || ($nick == $readini(pdm.ini,$chan,Player1)) {
msg $chan 7,1DM rehashed by $nick $+ .
mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan -m
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
}
else {
notice $nick 7,1You need halfop+
}
}
ON *:TEXT:`dmcommands:#:{
msg $nick 7,1!rehash - Ends Game
msg $nick 7,1!DM - Starts Game
msg $nick 7,1!Whip - Whip
msg $nick 7,1!DDS - Dragon Dagger Special (double Hit) (25% spec)
msg $nick 7,1!DH - Dharoks
msg $nick 7,1!Eat - Heals 20 HP
msg $nick 7,1!tele - Tele away other person wins
msg $nick 7,1!gmaul - Granite Maul
msg $nick 7,1!cbow - Mage Short
msg $nick 7,1!msb - Range Short Spec (50% Spec)
msg $nick 7,1!ice - Mage
}
ON *:TEXT:!tele:#:{
if ($readini(dm.ini,$chan,Status) == $null) {
notice $nick 7,1There is no DM on. Type4,1 !DM 7,1To start one.
halt
}
if ($readini(dm.ini,$chan,Status) == ON) {
notice $nick 7,1You cant Tele yet rofl.
halt
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player1) has just teled.
msg $chan 4,1 $+ $readini(pdm.ini,$chan,Player2) 7,1wins!
mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan -m
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
}
if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) {
msg $chan 7,1 $+ $readini(pdm.ini,$chan,Player2) has just teled.
msg $chan 4,1 $+ $readini(pdm.ini,$chan,Player1) 7,1wins!
mode $chan -v-v $readini(pdm.ini,$chan,Player2) $readini(pdm.ini,$chan,Player1)
mode $chan -m
remini dm.ini $chan Status
remini shark.ini $chan Player1
remini shark.ini $chan Player2
remini Hit.ini $chan Hit
remini Hit.ini $chan Hit2
remini hp.ini $chan Player1
remini hp.ini $chan Player2
remini pdm.ini $chan Player1
remini pdm.ini $chan Player2
remini dds.ini $chan Total
}
}