All pastes #608773 Raw Edit

Map for hoop

public xml v1 · immutable
·published 2007-07-08 14:19 UTC
rendered paste body
<?xml version="1.0" encoding="UTF-8" standalone="no"?><!DOCTYPE Resource SYSTEM "AATeam/map-0.2.8.0.dtd"><Resource author="RC" category="hoop_wildtroned" name="palace" version="1.0" type="aamap"><Map version="1.0"><!--Autor: RafalCThis map is for FREE.License: You can edit this map and change everything, but you cannot change the license, or delethe this message. This map works best at SIZE_FACTOR set to 1, but you can also try 0, to meke game more difficult.--><Settings>   <Setting name="ROUND_CONSOLE_MESSAGE" value="0xff8800        --MAP CREATED FOR:HOOP WILD TRONED--\n0xff4400      Italian Armagetron Server\n\n        :::::PALACE:::::\n 0xdd4400     Team Labirynthae Fortress\n 0xddcc00 ::: Get enemy zone or defend yours.\n 0xddcc00  :: Grind the rim walls to get high speed. \n 0xddcc00   : Not the best brakes..." />   <Setting name="SIZE_FACTOR" value="1" />   <Setting name="SPEED_FACTOR" value="0" />   <Setting name="FORTRESS_CONQUERED_KILL_MIN" value="0" />   <Setting name="FORTRESS_CONQUEST_DECAY_RATE" value="0.05" />   <Setting name="FORTRESS_CONQUEST_RATE" value="0.3" />   <Setting name="FORTRESS_DEFEND_RATE" value="0.3" />   <Setting name="WIN_ZONE_INITIAL_SIZE" value="5" />   <Setting name="WIN_ZONE_RANDOMNESS" value="0" />   <Setting name="WIN_ZONE_DEATHS" value="1" />   <Setting name="WIN_ZONE_EXPANSION" value="2" />   <Setting name="CYCLE_BRAKE" value="18" />   <Setting name="CYCLE_BRAKE_REFILL" value="2" />   <Setting name="CYCLE_BRAKE_DEPLETE" value=".5" />   <Setting name="SP_WALLS_LENGTH" value="200" />   <Setting name="WALLS_LENGTH" value="200" />   <Setting name="CYCLE_ACCEL_RIM" value="1.3" />   <Setting name="CYCLE_ACCEL" value="40" />   <Setting name="CYCLE_SPEED" value="7" />   <Setting name="CYCLE_START_SPEED" value="15" />   <Setting name="CYCLE_SPEED_MIN" value=".5" />   <Setting name="CYCLE_RUBBER" value="8" />   <Setting name="CYCLE_RUBBER_TIME" value="3" />   <Setting name="CYCLE_TURN_SPEED_FACTOR" value=".9" />   <Setting name="CYCLE_DELAY" value=".08" />   <Setting name="SPAWN_WINGMEN_SIDE" value="3" />   <Setting name="SPAWN_WINGMEN_BACK" value="5" />   </Settings>  <World>   <Field>   <Axes number="4"/>   <Spawn x="85" y="25" angle="90"/><Spawn x="35" y="115" angle="270"/><!--zones-->  <Zone effect="fortress">    <ShapeCircle radius="14" growth="0.0">     <Point x="35" y="115" />    </ShapeCircle>   </Zone>  <Zone effect="fortress">    <ShapeCircle radius="14" growth="0.0">     <Point x="85" y="25" />    </ShapeCircle>   </Zone><!--main wall-->   <Wall height="300">	<Point x="0" y="0"/>	<Point x="120" y="0"/>	<Point x="120" y="140"/>	<Point x="0" y="140"/>	<Point x="0" y="0"/>   </Wall><!--lower main wall-->   <Wall height="3">	<Point x="10" y="10"/>	<Point x="110" y="10"/>	<Point x="110" y="130"/>	<Point x="10" y="130"/>	<Point x="10" y="10"/>   </Wall><!-- labirynt walls -->   <Wall height="3">	<Point x="30" y="20"/>	<Point x="20" y="20"/>	<Point x="20" y="65"/>	   </Wall>   <Wall height="3">	<Point x="20" y="40"/>	<Point x="50" y="40"/>	<Point x="50" y="20"/>	   </Wall>   <Wall height="3">	<Point x="20" y="75"/>	<Point x="20" y="100"/>	<Point x="50" y="100"/>		<Point x="50" y="80"/>		<Point x="40" y="80"/>	   </Wall>   <Wall height="3">	<Point x="50" y="40"/>	<Point x="50" y="60"/>	<Point x="40" y="60"/>	   </Wall>   <Wall height="3">	<Point x="40" y="50"/>	<Point x="30" y="50"/>	<Point x="30" y="90"/>		<Point x="40" y="90"/>   </Wall>   <Wall height="3">	<Point x="60" y="130"/>	<Point x="60" y="80"/>	<Point x="50" y="70"/>		<Point x="30" y="70"/>   </Wall>   <Wall height="3">	<Point x="40" y="10"/>	<Point x="40" y="30"/>	<Point x="30" y="30"/>	   </Wall>   <Wall height="3">	<Point x="30" y="20"/>	<Point x="20" y="20"/>	<Point x="20" y="65"/>	   </Wall>   <Wall height="3">	<Point x="60" y="10"/>	<Point x="60" y="60"/>	<Point x="70" y="70"/>		<Point x="90" y="70"/>   </Wall>   <Wall height="3">	<Point x="80" y="50"/>	<Point x="90" y="50"/>	<Point x="90" y="90"/>		<Point x="80" y="90"/>   </Wall>   <Wall height="3">	<Point x="80" y="60"/>	<Point x="70" y="60"/>	<Point x="70" y="40"/>		<Point x="100" y="40"/>	<Point x="100" y="65"/>   </Wall>   <Wall height="3">	<Point x="90" y="120"/>	<Point x="100" y="120"/>	<Point x="100" y="100"/>		<Point x="70" y="100"/>	<Point x="70" y="80"/>	<Point x="80" y="80"/>   </Wall>   <Wall height="3">	<Point x="80" y="130"/>	<Point x="80" y="110"/>	<Point x="90" y="110"/>	   </Wall>   <Wall height="3">	<Point x="70" y="120"/>	<Point x="70" y="100"/>   </Wall>   <Wall height="3">	<Point x="100" y="100"/>	<Point x="100" y="75"/>   </Wall><!-- small zones -->  <Zone effect="fortress">    <ShapeCircle radius="5" growth="0.0">     <Point x="35" y="85" />    </ShapeCircle>   </Zone>  <Zone effect="fortress">    <ShapeCircle radius="5" growth="0.0">     <Point x="85" y="115" />    </ShapeCircle>   </Zone>  <Zone effect="fortress">    <ShapeCircle radius="5" growth="0.0">     <Point x="85" y="85" />    </ShapeCircle>   </Zone>  <Zone effect="fortress">    <ShapeCircle radius="5" growth="0.0">     <Point x="35" y="55" />    </ShapeCircle>   </Zone>  <Zone effect="fortress">    <ShapeCircle radius="5" growth="0.0">     <Point x="35" y="25" />    </ShapeCircle>   </Zone>  <Zone effect="fortress">    <ShapeCircle radius="5" growth="0.0">     <Point x="85" y="55" />    </ShapeCircle>   </Zone><!-- center zones -->  <Zone effect="fortress">    <ShapeCircle radius="7" growth="0.0">     <Point x="59.9" y="70" />    </ShapeCircle>   </Zone>  <Zone effect="fortress">    <ShapeCircle radius="7" growth="0.0">     <Point x="60.1" y="70" />    </ShapeCircle>   </Zone>   </Field>  </World> </Map></Resource>