rendered paste body#include <SDL/SDL.h>#include <GL/gl.h>#include <GL/glu.h>#include <math.h>float WIDTH = 1024;float HEIGHT = 768;float RWIDTH = 1024;float RHEIGHT = 768;#define GWIDTH 1024#define GHEIGHT 768SDL_Event event;int glSetupView();double rot = 0;int glPutPixel(int xpos,int ypos,int r,int g,int b){ glRotatef(rot,0.0f,0.0f,1.0f); glBegin(GL_QUADS); glColor3f(r / 255,g / 255,b / 255); glVertex2i(xpos,ypos); glVertex2i(xpos+10,ypos); glVertex2i(xpos+10,ypos+10); glVertex2i(xpos,ypos+10); glEnd(); /* glBegin(GL_POINTS); glColor3f(r / 255,g / 255,b / 255); glVertex2i(xpos,ypos); glEnd(); */}int interpol(double a){ return(((a+1) /2) * 255);}int loop(){ static int a = 0; static int x =0; while(1) { while(SDL_PollEvent(&event)) { if(event.type == SDL_QUIT) return 0; if(event.type == SDL_VIDEORESIZE) { a = 1; WIDTH = event.resize.w; HEIGHT = event.resize.h; RWIDTH = event.resize.w; RHEIGHT = event.resize.w*.75; }else if(a == 1) { a = 0; glSetupView(); } } { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClearColor(0.0f,0.0f,0.0f,0.0f); glLoadIdentity(); for(int i=-GWIDTH/2;i!=GWIDTH/2;i++) { glPutPixel(i,interpol(sin((i-x)/57.3)),255,255,255); } x++; rot+=.001; SDL_GL_SwapBuffers(); } } return 0;}int glSetupView(){ SDL_SetVideoMode(WIDTH,HEIGHT,32,SDL_OPENGL | SDL_RESIZABLE); glViewport(0,0,WIDTH,HEIGHT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-GWIDTH/2,GWIDTH/2,-GHEIGHT/2,GHEIGHT/2, -100000.0f,100000.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glPointSize(1.0f); return 0;}int main(int argc,char * argv[]){ SDL_Init(SDL_INIT_VIDEO); glSetupView();/* main loop */ loop(); SDL_Quit();}