rendered paste bodyusing System;
using Server;
using Server.Items;
using System.Collections;
using System.Collections.Generic;
namespace Server.Mobiles
{
public class MBarber : BaseVendor
{
private bool IsHair(Type item)
{
Type t = item.GetType();
if ( t == typeof(ShortHair) || t == typeof(LongHair) || t == typeof(PonyTail) || t == typeof(Mohawk)
|| t == typeof(PageboyHair) || t == typeof(BunsHair) || t == typeof(Afro)
|| t == typeof(ReceedingHair) || t == typeof(TwoPigTails) || t == typeof(KrisnaHair))
return true;
return false;
}
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos { get { return m_SBInfos; } }
[Constructable]
public MBarber() : base("the hair stylist")
{
SetSkill(SkillName.Alchemy, 80.0, 100.0);
SetSkill(SkillName.Magery, 90.0, 110.0);
SetSkill(SkillName.TasteID, 85.0, 100.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBHairStylist());
}
public override bool OnBuyItems(Mobile buyer, ArrayList list)
{
int beard = 0, hair = 0;
List<Item> toAdd;
if (list.Count > 2)
{
//Vendor say JOO GOOOT TOO MOOOOOOCH
return false;
}
toAdd = new List<Item>();
foreach (BuyItemResponse o in list)
{
Item item = World.FindItem(o.Serial);
if (IsHair(item.GetType()))
{
toAdd.Add(item);
hair++;
}
else
{
toAdd.Add(item);
beard++;
}
if (hair > 1 || beard > 1)
break;
}
if (hair > 1 || beard > 1)
{
//Vendor say PLIIIZ ZELEKKT ONLI ONE STAJZ
return false;
}
foreach (Item i in toAdd)
{
if (IsHair(i.GetType()))
buyer.HairItemID = i.ItemID;
else
buyer.FacialHairItemID = i.ItemID;
}
return true;
}
public MBarber(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}