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public text v1 · immutable#define MSG_DEBUG
#ifndef Headers
#include <windows.h>
#include <d3d9.h>
#pragma comment(lib , "d3d9.lib")
#pragma comment(lib , "d3dx9.lib")
#pragma comment(lib , "user32.lib")
#pragma comment(lib , "ws2_32.lib") //winsock
#pragma comment(linker , " /SUBSYSTEM:WINDOWS ")
typedef struct _D3D {
LPDIRECT3D9 D3D9;
LPDIRECT3DDEVICE9 g_pd3dDevice;
} D3D, *D3DLP;
#endif