All pastes #605814 Raw Edit

Something

public text v1 · immutable
·published 2007-07-06 13:33 UTC
rendered paste body
import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j                import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

qn = "9999_NPCBuffer"

print "importing custom: 9999: NPCBuffer"

NPC=[35461]
ADENA_ID=57
MIN_LEVEL=1
QuestId     = 9999
QuestName   = "NpcBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

class Quest (JQuest) :

   def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
        
        
        def onEvent(self,event,st):
                htmltext = event
                count=st.getQuestItemsCount(ADENA_ID)
                level=st.getPlayer().getLevel()
                if count < 1 or level <1 :
                        htmltext = "<html><head><body>Nu ai de ajuns adena pentru a te bufa.</body></html>"
                else;
                        st.getPlayer().setTarget(st.getPlayer())
                        
                        # Acumen - Level 3
                        if event == "2"
                                st.takeItems(ADENA_ID,10)
                                st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1085,3),False,False)
                                st.getPlayer().restor.MP()
                                return "1.htm"
                                st.setState(COMPLETED)
                        

         if htmltext != event:
            st.setState(COMPLETED)
            st.exitQuest(1)
      return htmltext



   def onTalk (self,npc,player):
      st = player.getQuestState(qn)
      htmltext = "<html><head><body>I have nothing to say to you</body></html>"
      st.setState(STARTED)
      return InitialHtml



QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)


QUEST.setInitialState(CREATED)

for npcId in NPC:
 QUEST.addStartNpc(npcId)
 QUEST.addTalkId(npcId)

print "...done"