All pastes #605432 Raw Edit

Something

public cpp v1 · immutable
·published 2007-07-06 05:26 UTC
rendered paste body
	QueryResult * result2 = sDatabase.Query("SELECT reset FROM characters WHERE guid = %u", guid);	if(!result2) return false;	Field * fields2 = result2->Fetch();	if(fields2[0].GetUInt8() > 0)	{		Reset_Spells();		for(uint32 i = PLAYER_SKILL_INFO_1_1; i < PLAYER_CHARACTER_POINTS1; ++i)			SetUInt32Value(i, 0);		// Load skills from create info.		PlayerCreateInfo * info = objmgr.GetPlayerCreateInfo(getRace(), getClass());		if(!info) return false;		for(std::list<CreateInfo_SkillStruct>::iterator ss = info->skills.begin(); ss!=info->skills.end(); ss++)		{			if(ss->skillid && ss->currentval && ss->maxval)				AddSkillLine(ss->skillid, ss->currentval, ss->maxval);				}		//Chances depend on stats must be in this order!		UpdateStats();		UpdateChances();		sDatabase.Query("UPDATE characters SET reset = 0 WHERE guid = %u", guid);	}	delete fields2;