rendered paste bodyfloat gap = 3.0;
float counter = 0.0;
default
{
state_entry()
{
// Activate the timer listener every 2 seconds
llSetTimerEvent(gap);
}
timer()
{
counter = counter + gap;
vector eul = <90,45,270>; // in Euler form
eul *= DEG_TO_RAD; //convert to radians
rotation quat = llEuler2Rot(eul); //convert to quaternion
llSetRot(quat); //rotate the object
llSleep(2);
vector eul2 = <90,30,270>; //in Euler form
eul2 *= DEG_TO_RAD; //convert to radians
rotation quat2 = llEuler2Rot(eul2); //convert to quaternion
llSetRot(quat2); //rotate the object
}
touch_start(integer total_number) // it's a cat
{
llSay(0, "MEOWW");
}
}