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#604334
** Executing...
** Command: "c:\games\steam\steamapps\jonny_hicks\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\games\steam\steamapps\SourceMods\Insurgency" "C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\games\steam\steamapps\SourceMods\Insurgency\materials
Loading C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_insurgency03*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_insurgency03rt"
Can't load skybox file skybox/sky_insurgency03 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (92704 bytes)
** Executing...
** Command: "c:\games\steam\steamapps\jonny_hicks\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\games\steam\steamapps\SourceMods\Insurgency" "C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp
reading c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.prt
162 portalclusters
586 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (19)
Optimized: 12 visible clusters (0.00%)
Total clusters visible: 22910
Average clusters visible: 141
Building PAS...
Average clusters audible: 162
visdatasize:8141 compressed from 7776
writing c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp
19 seconds elapsed
** Executing...
** Command: "c:\games\steam\steamapps\jonny_hicks\sourcesdk\bin\vrad.exe"
** Parameters: -both -game "c:\games\steam\steamapps\SourceMods\Insurgency" "C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp
15 faces
116508 square feet [16777216.00 square inches]
0 displacements
0 square feet [0.00 square inches]
15 patches before subdivision
15 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 0, max 0
transfer lists: 0.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 152/65536 3040/1310720 ( 0.2%)
vertexes 35/65536 420/786432 ( 0.1%)
nodes 31/65536 992/2097152 ( 0.0%)
texinfos 1/12288 72/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 15/65536 840/3670016 ( 0.0%)
hdr faces 15/65536 840/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 33/65536 1056/2097152 ( 0.1%)
leaffaces 16/65536 32/131072 ( 0.0%)
leafbrushes 78/65536 156/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 86/512000 344/2048000 ( 0.0%)
edges 56/256000 224/1024000 ( 0.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12/65536 24/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 8141/16777216 ( 0.0%)
entdata [variable] 523/393216 ( 0.1%)
LDR leaf ambient 33/65536 792/1572864 ( 0.1%)
HDR leaf ambient 33/65536 792/1572864 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10012/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 2320/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 31776 bytes ====
Total triangle count: 32
Writing c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp
0 seconds elapsed
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp
15 faces
116508 square feet [16777216.00 square inches]
0 displacements
0 square feet [0.00 square inches]
15 patches before subdivision
15 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 0, max 0
transfer lists: 0.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 152/65536 3040/1310720 ( 0.2%)
vertexes 35/65536 420/786432 ( 0.1%)
nodes 31/65536 992/2097152 ( 0.0%)
texinfos 1/12288 72/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 15/65536 840/3670016 ( 0.0%)
hdr faces 15/65536 840/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 33/65536 1056/2097152 ( 0.1%)
leaffaces 16/65536 32/131072 ( 0.0%)
leafbrushes 78/65536 156/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 86/512000 344/2048000 ( 0.0%)
edges 56/256000 224/1024000 ( 0.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12/65536 24/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 8141/16777216 ( 0.0%)
entdata [variable] 523/393216 ( 0.1%)
LDR leaf ambient 33/65536 792/1572864 ( 0.1%)
HDR leaf ambient 33/65536 792/1572864 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10012/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 2320/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 31776 bytes ====
Total triangle count: 32
Writing c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp" "c:\games\steam\steamapps\SourceMods\Insurgency\maps\ins_urban.bsp"
** Executing...
** Command: "c:\games\steam\steamapps\jonny_hicks\half-life 2 deathmatch\hl2.exe"
** Parameters: -game "c:\games\steam\steamapps\SourceMods\Insurgency" +map "ins_urban"