Public feed #604334

Anonymous

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·published 2007-07-05 13:35 UTC
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** Executing...
** Command: "c:\games\steam\steamapps\jonny_hicks\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\games\steam\steamapps\SourceMods\Insurgency" "C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\games\steam\steamapps\SourceMods\Insurgency\materials
Loading C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_insurgency03*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_insurgency03rt"
Can't load skybox file skybox/sky_insurgency03 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (92704 bytes)

** Executing...
** Command: "c:\games\steam\steamapps\jonny_hicks\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\games\steam\steamapps\SourceMods\Insurgency" "C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban"

Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp
reading c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.prt
 162 portalclusters
 586 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (19)
Optimized: 12 visible clusters (0.00%)
Total clusters visible: 22910
Average clusters visible: 141
Building PAS...
Average clusters audible: 162
visdatasize:8141  compressed from 7776
writing c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp
19 seconds elapsed

** Executing...
** Command: "c:\games\steam\steamapps\jonny_hicks\sourcesdk\bin\vrad.exe"
** Parameters: -both -game "c:\games\steam\steamapps\SourceMods\Insurgency" "C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp
15 faces
116508 square feet [16777216.00 square inches]
0 displacements
0 square feet [0.00 square inches]
15 patches before subdivision
15 patches after subdivision
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 0, max 0
transfer lists:   0.0 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 152/65536        3040/1310720  ( 0.2%) 
vertexes                35/65536         420/786432   ( 0.1%) 
nodes                   31/65536         992/2097152  ( 0.0%) 
texinfos                 1/12288          72/884736   ( 0.0%) 
texdata                  1/2048           32/65536    ( 0.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   15/65536         840/3670016  ( 0.0%) 
hdr faces               15/65536         840/3670016  ( 0.0%) 
origfaces                6/65536         336/3670016  ( 0.0%) 
leaves                  33/65536        1056/2097152  ( 0.1%) 
leaffaces               16/65536          32/131072   ( 0.0%) 
leafbrushes             78/65536         156/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges               86/512000        344/2048000  ( 0.0%) 
edges                   56/256000        224/1024000  ( 0.0%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
waterstrips              1/32768          10/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            12/65536          24/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        8141/16777216 ( 0.0%) 
entdata               [variable]         523/393216   ( 0.1%) 
LDR leaf ambient        33/65536         792/1572864  ( 0.1%) 
HDR leaf ambient        33/65536         792/1572864  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10012/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]        2320/4194304  ( 0.1%) 
==== Total Win32 BSP file data space used: 31776 bytes ====

Total triangle count: 32
Writing c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp
0 seconds elapsed
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp
15 faces
116508 square feet [16777216.00 square inches]
0 displacements
0 square feet [0.00 square inches]
15 patches before subdivision
15 patches after subdivision
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 0, max 0
transfer lists:   0.0 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                 152/65536        3040/1310720  ( 0.2%) 
vertexes                35/65536         420/786432   ( 0.1%) 
nodes                   31/65536         992/2097152  ( 0.0%) 
texinfos                 1/12288          72/884736   ( 0.0%) 
texdata                  1/2048           32/65536    ( 0.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   15/65536         840/3670016  ( 0.0%) 
hdr faces               15/65536         840/3670016  ( 0.0%) 
origfaces                6/65536         336/3670016  ( 0.0%) 
leaves                  33/65536        1056/2097152  ( 0.1%) 
leaffaces               16/65536          32/131072   ( 0.0%) 
leafbrushes             78/65536         156/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges               86/512000        344/2048000  ( 0.0%) 
edges                   56/256000        224/1024000  ( 0.0%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
waterstrips              1/32768          10/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            12/65536          24/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        8141/16777216 ( 0.0%) 
entdata               [variable]         523/393216   ( 0.1%) 
LDR leaf ambient        33/65536         792/1572864  ( 0.1%) 
HDR leaf ambient        33/65536         792/1572864  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10012/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]        2320/4194304  ( 0.1%) 
==== Total Win32 BSP file data space used: 31776 bytes ====

Total triangle count: 32
Writing c:\games\steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Games\Steam\steamapps\jonny_hicks\sourcesdk_content\hl2mp\mapsrc\ins_urban.bsp" "c:\games\steam\steamapps\SourceMods\Insurgency\maps\ins_urban.bsp"


** Executing...
** Command: "c:\games\steam\steamapps\jonny_hicks\half-life 2 deathmatch\hl2.exe"
** Parameters: -game "c:\games\steam\steamapps\SourceMods\Insurgency"  +map "ins_urban"