Public feed #604037

Unnamed

public java v1 · immutable
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·published 2007-07-05 08:04 UTC
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	public void drawImage(int texture, int x, int y, GL gl, int width, int height)	{		x-=30;		y+=35;    		y=(int) Industria.this.getSize().getHeight() - y + 100 - height;		gl.glBindTexture(gl.GL_TEXTURE_2D,texture);			    gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP);	    gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP);	    gl.glTexParameterf(gl.GL_TEXTURE_2D,gl. GL_TEXTURE_MAG_FILTER,	    		gl.GL_LINEAR);	    gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, 	    		gl.GL_LINEAR);	    	    gl.glTexEnvf(gl.GL_TEXTURE_ENV, gl.GL_TEXTURE_ENV_MODE, gl.GL_REPLACE);	    gl.glEnable(gl.GL_TEXTURE_2D);	    gl.glBegin(gl.GL_QUADS); 	    gl.glEnable( gl.GL_BLEND );	    gl.glBlendFunc( gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA );	    gl.glEnable( gl.GL_ALPHA_TEST );	    gl.glAlphaFunc( gl.GL_NOTEQUAL, 0.0f );		float xdif=(float)(90.0/128.0);		float ydif=(float)(90.0/128.0);		gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(x, y, 0.0f);		gl.glTexCoord2f(xdif, 0.0f); gl.glVertex3f(x+width, y, 0.0f);		gl.glTexCoord2f(xdif, ydif); gl.glVertex3f(x+width, y+height, 0.0f);		gl.glTexCoord2f(0.0f, ydif); gl.glVertex3f(x, y+height, 0.0f);	    gl.glEnd();	}//This is where the textures are loaded into memory				int width = cl.imgWidth[frame][type][flipped % 2];				int height = cl.imgHeight[frame][type][flipped % 2];				pxi = px - width / 2 + 45;				pyi = py - height + 90;				if(cl.texPointer[frame][type][flipped%2]==0)				{					int[] name=new int[1];					gl.glGenTextures(1,name,0);					gl.glBindTexture(gl.GL_TEXTURE_2D,name[0]);					cl.texPointer[frame][type][flipped%2]=name[0];					System.out.println("New Texture: "+name[0]);										//gl.glPixelStorei(gl.GL_UNPACK_ALIGNMENT, 1);					int power=2;					for(int i=0;power<width||power<height;i++)					{						power*=2;					}//This is the important part:				    gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA8, power, 			            power, 0, gl.GL_RGBA, gl.GL_UNSIGNED_BYTE, 			            cl.imgBuffer[frame][type][flipped % 2]);//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, texWidth, texHeight, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, texPixels) 					System.out.println("drawImage 2");					System.out.println("drawImage 3");				}				//drawImage(cl.imgBuffer[frame][type][flipped % 2], pxi, pyi - dif, gl, width, height);				drawImage(cl.texPointer[frame][type][flipped % 2], pxi, pyi - dif, gl, width, height);