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#604033
public void drawImage(int texture, int x, int y, GL gl, int width, int height)
{
x-=30;
y+=35;
y=(int) Industria.this.getSize().getHeight() - y + 100 - height;
gl.glBindTexture(gl.GL_TEXTURE_2D,texture);
gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP);
gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP);
gl.glTexParameterf(gl.GL_TEXTURE_2D,gl. GL_TEXTURE_MAG_FILTER,
gl.GL_LINEAR);
gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER,
gl.GL_LINEAR);
gl.glTexEnvf(gl.GL_TEXTURE_ENV, gl.GL_TEXTURE_ENV_MODE, gl.GL_REPLACE);
gl.glEnable(gl.GL_TEXTURE_2D);
gl.glBegin(gl.GL_QUADS);
gl.glEnable( gl.GL_BLEND );
gl.glBlendFunc( gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA );
gl.glEnable( gl.GL_ALPHA_TEST );
gl.glAlphaFunc( gl.GL_NOTEQUAL, 0.0f );
float xdif=(float)(90.0/128.0);
float ydif=(float)(90.0/128.0);
gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(x, y, 0.0f);
gl.glTexCoord2f(xdif, 0.0f); gl.glVertex3f(x+width, y, 0.0f);
gl.glTexCoord2f(xdif, ydif); gl.glVertex3f(x+width, y+height, 0.0f);
gl.glTexCoord2f(0.0f, ydif); gl.glVertex3f(x, y+height, 0.0f);
gl.glEnd();
}
//This is where the textures are loaded into memory
int width = cl.imgWidth[frame][type][flipped % 2];
int height = cl.imgHeight[frame][type][flipped % 2];
pxi = px - width / 2 + 45;
pyi = py - height + 90;
if(cl.texPointer[frame][type][flipped%2]==0)
{
int[] name=new int[1];
gl.glGenTextures(1,name,0);
gl.glBindTexture(gl.GL_TEXTURE_2D,name[0]);
cl.texPointer[frame][type][flipped%2]=name[0];
System.out.println("New Texture: "+name[0]);
//gl.glPixelStorei(gl.GL_UNPACK_ALIGNMENT, 1);
int power=2;
for(int i=0;power<width||power<height;i++)
{
power*=2;
}
//This is the important part:
gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA8, power,
power, 0, gl.GL_RGBA, gl.GL_UNSIGNED_BYTE,
cl.imgBuffer[frame][type][flipped % 2]);//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, texWidth, texHeight, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, texPixels)
System.out.println("drawImage 2");
System.out.println("drawImage 3");
}
//drawImage(cl.imgBuffer[frame][type][flipped % 2], pxi, pyi - dif, gl, width, height);
drawImage(cl.texPointer[frame][type][flipped % 2], pxi, pyi - dif, gl, width, height);