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#602696
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:Current = GetPlayerMenu(playerid);
if(Current == myMenu) {
switch(row){
case 0: {
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
SetPlayerFacingAngle(playerid,360.0);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid,nie podam ;x);
GameTextForPlayer(playerid,"~w~Witaj na Dzwigu.",2000,5);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,6,1);
}
case 1: {
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
SetPlayerFacingAngle(playerid,360.0);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid,nie podam ;x);
GameTextForPlayer(playerid,"~w~Witaj na Pustynii",2000,5);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,32,5000);
}
case 2: {
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
SetPlayerFacingAngle(playerid,360.0);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid,nie podam ;x);
GameTextForPlayer(playerid,"~w~Witaj w Kominie.",2000,5);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,31,150);
GivePlayerWeapon(playerid,16,1);
GivePlayerWeapon(playerid,25,20);
}
case 3: {
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
SetPlayerFacingAngle(playerid,360.0);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid,nie podam ;x);
GameTextForPlayer(playerid,"~w~Witaj na Wiezowcu LV.",2000,5);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,26,60);
GivePlayerWeapon(playerid,42,600);
}
case 4: {
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
SetPlayerFacingAngle(playerid,360.0);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid,nie podam ;x);
GameTextForPlayer(playerid,"~w~Witaj w Disney Landzie.",2000,5);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,37,600);
GivePlayerWeapon(playerid,27,100);
}
case 5: {
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
SetPlayerFacingAngle(playerid,360.0);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid,nie podam ;x);
GameTextForPlayer(playerid,"~w~Witaj na Zegarze w SF.",2000,5);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,30,200);
GivePlayerWeapon(playerid,41,340);
}
case 6: {
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
SetPlayerFacingAngle(playerid,360.0);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid,nie podam ;x);
GameTextForPlayer(playerid,"~w~Witaj na Statku.",2000,5);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,31,500);
GivePlayerWeapon(playerid,27,500);
GivePlayerWeapon(playerid,24,500);
}
case 7: {
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
SetPlayerFacingAngle(playerid,360.0);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid,nie podam ;x);
GameTextForPlayer(playerid,"~w~Witaj na Wiezowcu LS.",2000,5);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,33,110);
GivePlayerWeapon(playerid,9,1);
}
}
}
return 1;
}