Public feed #602696

Na dole

public text v1 · immutable
Raw Edit
·published 2007-07-04 07:44 UTC
rendered paste body
public OnPlayerSelectedMenuRow(playerid, row)
	{
    new Menu:Current = GetPlayerMenu(playerid);
  	if(Current == myMenu) {

    switch(row){
    case 0: {

			GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
			SetPlayerFacingAngle(playerid,360.0);
			SetCameraBehindPlayer(playerid);
			SetPlayerPos(playerid,nie podam ;x);
			GameTextForPlayer(playerid,"~w~Witaj na Dzwigu.",2000,5);
			ResetPlayerWeapons(playerid);
			GivePlayerWeapon(playerid,6,1);


               }

    case 1: {

			GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
			SetPlayerFacingAngle(playerid,360.0);
			SetCameraBehindPlayer(playerid);
			SetPlayerPos(playerid,nie podam ;x);
			GameTextForPlayer(playerid,"~w~Witaj na Pustynii",2000,5);
			ResetPlayerWeapons(playerid);
			GivePlayerWeapon(playerid,32,5000);

               }

    case 2: {

			GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
			SetPlayerFacingAngle(playerid,360.0);
			SetCameraBehindPlayer(playerid);
			SetPlayerPos(playerid,nie podam ;x);
			GameTextForPlayer(playerid,"~w~Witaj w Kominie.",2000,5);
			ResetPlayerWeapons(playerid);
			GivePlayerWeapon(playerid,31,150);
			GivePlayerWeapon(playerid,16,1);
			GivePlayerWeapon(playerid,25,20);

               }
               
	case 3: {

			GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
			SetPlayerFacingAngle(playerid,360.0);
			SetCameraBehindPlayer(playerid);
			SetPlayerPos(playerid,nie podam ;x);
			GameTextForPlayer(playerid,"~w~Witaj na Wiezowcu LV.",2000,5);
			ResetPlayerWeapons(playerid);
			GivePlayerWeapon(playerid,26,60);
			GivePlayerWeapon(playerid,42,600);

               }
               
	case 4: {

			GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
			SetPlayerFacingAngle(playerid,360.0);
			SetCameraBehindPlayer(playerid);
			SetPlayerPos(playerid,nie podam ;x);
			GameTextForPlayer(playerid,"~w~Witaj w Disney Landzie.",2000,5);
			ResetPlayerWeapons(playerid);
			GivePlayerWeapon(playerid,37,600);
			GivePlayerWeapon(playerid,27,100);

               }
               
	case 5: {

			GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
			SetPlayerFacingAngle(playerid,360.0);
			SetCameraBehindPlayer(playerid);
			SetPlayerPos(playerid,nie podam ;x);
			GameTextForPlayer(playerid,"~w~Witaj na Zegarze w SF.",2000,5);
			ResetPlayerWeapons(playerid);
			GivePlayerWeapon(playerid,30,200);
			GivePlayerWeapon(playerid,41,340);

               }
               
               
	case 6: {

			GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
			SetPlayerFacingAngle(playerid,360.0);
			SetCameraBehindPlayer(playerid);
			SetPlayerPos(playerid,nie podam ;x);
			GameTextForPlayer(playerid,"~w~Witaj na Statku.",2000,5);
			ResetPlayerWeapons(playerid);
			GivePlayerWeapon(playerid,31,500);
			GivePlayerWeapon(playerid,27,500);
			GivePlayerWeapon(playerid,24,500);

               }
               
	case 7: {

			GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
			SetPlayerFacingAngle(playerid,360.0);
			SetCameraBehindPlayer(playerid);
			SetPlayerPos(playerid,nie podam ;x);
			GameTextForPlayer(playerid,"~w~Witaj na Wiezowcu LS.",2000,5);
			ResetPlayerWeapons(playerid);
			GivePlayerWeapon(playerid,33,110);
			GivePlayerWeapon(playerid,9,1);

               }
               
               

    }
    }
    return 1;
    }