Public feed #602671

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public lua v1 · immutable
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·published 2007-07-04 06:58 UTC
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#****************************************************************************#**#**  File     :  /cdimage/units/UEB4202/UEB4202_script.lua#**  Author(s):  David Tomandl#**#**  Summary  :  UEF Shield Generator Script#**#**  Copyright © 20010 Gas Powered Games, Inc.  All rights reserved.#****************************************************************************local TShieldStructureUnit = import('/lua/modules/terranunits.lua').TShieldStructureUnitUEB4202 = Class(TShieldStructureUnit) {        ShieldEffects = {        '/effects/emitters/terran_shield_generator_t2_01_emit.bp',        '/effects/emitters/terran_shield_generator_t2_02_emit.bp',    },        OnStopBeingBuilt = function(self,builder,layer)        TShieldStructureUnit.OnStopBeingBuilt(self,builder,layer)        self.Rotator1 = CreateRotator(self, 'Spinner', 'y', nil, 10, 5, 10)        self.Rotator2 = CreateRotator(self, 'B01', 'z', nil, -10, 5, -10)        self.Trash:Add(self.Rotator1)        self.Trash:Add(self.Rotator2)		self.ShieldEffectsBag = {}    end,    OnShieldEnabled = function(self)        TShieldStructureUnit.OnShieldEnabled(self)        if self.Rotator1 then            self.Rotator1:SetTargetSpeed(10)        end        if self.Rotator2 then            self.Rotator2:SetTargetSpeed(-10)        end                if self.ShieldEffectsBag then            for k, v in self.ShieldEffectsBag do                v:Destroy()            end		    self.ShieldEffectsBag = {}		end        for k, v in self.ShieldEffects do            table.insert( self.ShieldEffectsBag, CreateAttachedEmitter( self, 0, self:GetArmy(), v ) )        end    end,    OnShieldDisabled = function(self)        TShieldStructureUnit.OnShieldDisabled(self)        self.Rotator1:SetTargetSpeed(0)        self.Rotator2:SetTargetSpeed(0)                if self.ShieldEffectsBag then            for k, v in self.ShieldEffectsBag do                v:Destroy()            end		    self.ShieldEffectsBag = {}		end    end,        UpgradingState = State(TShieldStructureUnit.UpgradingState) {        Main = function(self)            self.Rotator1:SetTargetSpeed(90)            self.Rotator2:SetTargetSpeed(90)            self.Rotator1:SetSpinDown(true)            self.Rotator2:SetSpinDown(true)            TShieldStructureUnit.UpgradingState.Main(self)        end,                        EnableShield = function(self)            TShieldStructureUnit.EnableShield(self)        end,                DisableShield = function(self)            TShieldStructureUnit.DisableShield(self)        end,    }    }TypeClass = UEB4202