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#602585
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width,
height, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV,
bytes);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_FLAT);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glVertex3f(x, y, 0.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f(x+width, y, 0.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f(x+width, y+height, 0.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(x, y+height, 0.0f);
glEnd();