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#602533
static public Matrix CreateRotationX(double Degrees)
{
Matrix M1 = new Matrix();
double Radians = Degrees * Math.PI / 180;
M1[0][0] = 1;
M1[0][1] = 0;
M1[0][2] = 0;
M1[0][3] = 0;
M1[0][0] = 0;
M1[0][1] = Math.Cos(Radians);
M1[0][2] = -Math.Sin(Radians);
M1[0][3] = 0;
M1[0][0] = 0;
M1[0][1] = Math.Sin(Radians);
M1[0][2] = Math.Cos(Radians);
M1[0][3] = 0;
M1[0][0] = 0;
M1[0][1] = 0;
M1[0][2] = 0;
M1[0][3] = 1;
return M1;
}
static public Matrix CreateRotationY(double Degrees)
{
Matrix M1 = new Matrix();
double Radians = Degrees * Math.PI / 180;
M1[0][0] = Math.Cos(Radians);
M1[0][1] = 0;
M1[0][2] = Math.Sin(Radians);
M1[0][3] = 0;
M1[0][0] = 0;
M1[0][1] = 1;
M1[0][2] = 0;
M1[0][3] = 0;
M1[0][0] = -Math.Sin(Radians);
M1[0][1] = 0;
M1[0][2] = Math.Cos(Radians);
M1[0][3] = 0;
M1[0][0] = 0;
M1[0][1] = 0;
M1[0][2] = 0;
M1[0][3] = 1;
return M1;
}
static public Matrix CreateRotationZ(double Degrees)
{
Matrix M1 = new Matrix();
double Radians = Degrees * Math.PI / 180;
M1[0][0] = Math.Cos(Radians);
M1[0][1] = -Math.Sin(Radians);
M1[0][2] = 0;
M1[0][3] = 0;
M1[0][0] = Math.Sin(Radians);
M1[0][1] = Math.Cos(Radians);
M1[0][2] = 0;
M1[0][3] = 0;
M1[0][0] = 0;
M1[0][1] = 0;
M1[0][2] = 1;
M1[0][3] = 0;
M1[0][0] = 0;
M1[0][1] = 0;
M1[0][2] = 0;
M1[0][3] = 1;
return M1;
}
static public Matrix CreateScale(double Scale)
{
Matrix M1 = new Matrix();
M1[0][0] = Scale;
M1[0][1] = 0;
M1[0][2] = 0;
M1[0][3] = 0;
M1[0][0] = 0;
M1[0][1] = Scale;
M1[0][2] = 0;
M1[0][3] = 0;
M1[0][0] = 0;
M1[0][1] = 0;
M1[0][2] = Scale;
M1[0][3] = 0;
M1[0][0] = 0;
M1[0][1] = 0;
M1[0][2] = 0;
M1[0][3] = 1;
return M1;
}