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#602469
while(1) { SDL_Event Event; while (SDL_PollEvent(&Event)) switch(Event.type) { case SDL_QUIT: return 0; break; } glClear(GL_COLOR_BUFFER_BIT); int X, Y; SDL_GetMouseState(&X, &Y); glDisable(GL_POLYGON_SMOOTH); glPushMatrix(); glColor4f(1.0f,1.0f,1.0f,1.0f); glRectf( 0, 0, 1024, 768 ); glPopMatrix(); glEnable(GL_POLYGON_SMOOTH); SDL_GL_SwapBuffers(); }