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#601944
#include "../sc_defines.h"
bool GossipHello_sc_mob_q9785(Player *player, Creature *_Creature )
{
player->ADD_GOSSIP_ITEM( 7, "I ask for your blessing", GOSSIP_SENDER_MAIN, 1203);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
return true;
}
void SendDefaultMenu_sc_mob_q9785(Player *player, Creature *_Creature, uint32 action )
{
if(player->isAttacked())
{
_Creature->Say("You are in combat!", LANG_UNIVERSAL, NULL);
return;
}
if( player->getLevel() < 58 )
{
_Creature->Say("You should not be in outlands", LANG_UNIVERSAL, NULL);
return;
}
switch(action)
{
case 1203: // Cast Mark or Lore 31808
player->CLOSE_GOSSIP_MENU();
if ( _Creature->GetGUID() == 17900)
{
_Creature->CastSpell(player, 31808, NULL, NULL, NULL, NULL);
}
else
{
_Creature->CastSpell(player, 31807, NULL, NULL, NULL, NULL);
}
_Creature->Say("You have my blessing", LANG_UNIVERSAL, NULL);
if ( player->hasQuest(9785) && player->HasAura(31807, 0) && player->HasAura(31808, 0) )
{
player->CompleteQuest(9785);
}
break;
}
}
bool GossipSelect_sc_mob_q9785(Player *player, Creature *_Creature, uint32 sender, uint32 action )
{
// Main menu
if (sender == GOSSIP_SENDER_MAIN)
SendDefaultMenu_sc_mob_q9785(player, _Creature, action );
return true;
}
void AddSC_sc_mob_q9785()
{
Script *newscript;
newscript = new Script;
newscript->Name="sc_mob_q9785";
newscript->pGossipHello = &GossipHello_sc_mob_q9785;
newscript->pGossipSelect = &GossipSelect_sc_mob_q9785;
newscript->pItemHello = NULL;
newscript->pGOHello = NULL;
newscript->pAreaTrigger = NULL;
newscript->pItemQuestAccept = NULL;
newscript->pGOQuestAccept = NULL;
newscript->pGOChooseReward = NULL;
m_scripts[nrscripts++] = newscript;
}