Public feed #601944

Something

public text v1 · immutable
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·published 2007-07-03 20:22 UTC
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#include "../sc_defines.h"

bool GossipHello_sc_mob_q9785(Player *player, Creature *_Creature )

{

player->ADD_GOSSIP_ITEM( 7, "I ask for your blessing", GOSSIP_SENDER_MAIN, 1203);



player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());

return true;

}

void SendDefaultMenu_sc_mob_q9785(Player *player, Creature *_Creature, uint32 action )
{




if(player->isAttacked())
  {
    _Creature->Say("You are in combat!", LANG_UNIVERSAL, NULL);
   return;
}


    if( player->getLevel() < 58  )  
  
   {
      
      _Creature->Say("You should not be in outlands", LANG_UNIVERSAL, NULL);
      return;
   }

switch(action)
{
case 1203: // Cast Mark or Lore 31808
player->CLOSE_GOSSIP_MENU();
if ( _Creature->GetGUID() == 17900) 
{
_Creature->CastSpell(player, 31808, NULL, NULL, NULL, NULL);
}
else
{
_Creature->CastSpell(player, 31807, NULL, NULL, NULL, NULL);
}
_Creature->Say("You have my blessing", LANG_UNIVERSAL, NULL);
if ( player->hasQuest(9785) && player->HasAura(31807, 0) && player->HasAura(31808, 0) )
{
player->CompleteQuest(9785);
}

break;
}

}

bool GossipSelect_sc_mob_q9785(Player *player, Creature *_Creature, uint32 sender, uint32 action )

{
// Main menu
if (sender == GOSSIP_SENDER_MAIN)
SendDefaultMenu_sc_mob_q9785(player, _Creature, action   );

return true;

}

void AddSC_sc_mob_q9785()

{

Script *newscript;

newscript = new Script;
newscript->Name="sc_mob_q9785";
newscript->pGossipHello = &GossipHello_sc_mob_q9785;
newscript->pGossipSelect = &GossipSelect_sc_mob_q9785;
newscript->pItemHello = NULL;
newscript->pGOHello = NULL;
newscript->pAreaTrigger = NULL;
newscript->pItemQuestAccept = NULL;
newscript->pGOQuestAccept = NULL;
newscript->pGOChooseReward = NULL;

m_scripts[nrscripts++] = newscript;

}