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#601204
#include <a_samp>
#include <file>
#include <string>
main()
{
print("\n----------------------------------");
print(" This is a blank GameModeScript");
print("----------------------------------\n");
}
public OnGameModeInit()
{
print("teleport commands by danielox");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/tele-lv", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:X;
new Float:Y;
new Float:Z;
new VehicleID;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID, 2038.4742,1338.9492,10.6719);
SetVehicleZAngle(VehicleID,265.7448);
SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world.
GameTextForPlayer(playerid, "Tu atrodies Las venturas",3000,5);
} else {
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, 2038.4742,1338.9492,10.6719);
SetPlayerFacingAngle(playerid,181.7940);
SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world.
GameTextForPlayer(playerid, "Tu atrodies Las venturas",3000,5);
}
return 1;
}
if(strcmp(cmdtext, "/tele-sf", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:X;
new Float:Y;
new Float:Z;
new VehicleID;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID, -2030.0209,174.6712,28.8359);
SetVehicleZAngle(VehicleID,265.7448);
SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world.
GameTextForPlayer(playerid, "Tu atdrodies San fierro",3000,5);
} else {
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, -2030.0209,174.6712,28.8359);
SetPlayerFacingAngle(playerid,181.7940);
SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world.
GameTextForPlayer(playerid, "Tu atdrodies San fierro",3000,5);
}
return 1;
}
if(strcmp(cmdtext, "/tele-ls", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:X;
new Float:Y;
new Float:Z;
new VehicleID;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID, 2485.3784,-1669.2168,13.3359);
SetVehicleZAngle(VehicleID,265.7448);
SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world.
GameTextForPlayer(playerid, "To atrodies Los santos",3000,5);
} else {
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, 2485.3784,-1669.2168,13.3359);
SetPlayerFacingAngle(playerid,181.7940);
SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world.
GameTextForPlayer(playerid, "Tu atrodies Los santos",3000,5);
}
return 1;
}
}