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#601146
#include <a_samp>
#include <core>
#include <float>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/tele-ls", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:X;
new Float:Y;
new Float:Z;
new VehicleID;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID, 2485.3784,-1669.2168,13.3359);
SetVehicleZAngle(VehicleID,265.7448);
SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world.
GameTextForPlayer(playerid, "Tu atrodies Los Santos",3000,5);
} else {
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, 2485.3784,-1669.2168,13.3359);
SetPlayerFacingAngle(playerid,181.7940);
SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world.
GameTextForPlayer(playerid, "Tu atrodies Los Santos",3000,5);
}
}
if(strcmp(cmdtext, "/tele lv", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:X;
new Float:Y;
new Float:Z;
new VehicleID;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID, 2038.4742,1338.9492,10.6719);
SetVehicleZAngle(VehicleID,265.7448);
SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world.
GameTextForPlayer(playerid, "~W~Last ~R~Venturas",3000,5);
} else {
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, 2038.4742,1338.9492,10.6719);
SetPlayerFacingAngle(playerid,181.7940);
SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world.
GameTextForPlayer(playerid, "~W~Las ~R~Venturas",3000,5);
}
return 1;
}
return 1;
}