Public feed #601027

Miscellany

public cpp v1 · immutable
Raw Edit
·published 2007-07-03 07:36 UTC
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	uint32 itemStart = 0;	switch(getClass())	{	case WARRIOR:		itemStart = 16861;		break;	case ROGUE:		itemStart = 16820;		break;	case MAGE:		itemStart = 16795;		break;	case WARLOCK:		itemStart = 16803;		break;	case HUNTER:		itemStart = 16845;		break;	case PALADIN:		itemStart = 16853;		break;	case SHAMAN:		itemStart = 16837;		break;	case PRIEST:		itemStart = 16811;		break;	case DRUID:		itemStart = 16828;		break;	}	uint32 itemEnd = itemStart + 7; 	for(; itemStart <= itemEnd; itemStart++)	{		Item * i = objmgr.CreateItem(itemStart, this);		if(!i)			continue;		GetItemInterface()->AddItemToFreeSlot(i);	}