Public feed #600359

Jakes Mager

public javascript v1 · immutable
Raw Edit
·published 2007-07-02 20:27 UTC
rendered paste body
//Importsimport impsoft.nexus.bots.color.ColorBot;import impsoft.nexus.bots.color.scriptable.interfaces.AutoPaint;import impsoft.nexus.bots.color.scriptable.*;import impsoft.nexus.bots.color.scriptable.objects.EdgeRGBCluster;import impsoft.nexus.bots.color.structures.RGB;import impsoft.nexus.bots.color.util.Timer;import javax.swing.*;import java.awt.*;import java.lang.Integer;import java.awt.event.*;import javax.swing.JFrame;public class JakesMager extends ColorScript implements AutoPaint {	public JakesMager(ColorBot b, String cmd, String args[]) {		super(b);		log("Starting Jakes Mager v1.0");		for (int i = 0; i < commands.length; i++) {			if (cmd.equals(commands[i])) {				commandId = i;			}		}	}	// Commands	public static String[] commands = new String[] { "High Alcher",			"Low Alcher", "Varrock Teleporter", "Lumbridge Teleporter",			"Falador Teleporter", "Camelot Teleporter", "Adrougne Teleporter",			"WatchTower Teleporter", "Trollheim Teleporter",			"Ape Atoll Teleporter", "Varrock Zombies: Crumble Undead",			"Varrock Skeletons: Crumble Undead", "Varrock Monk: Confuse",			"Varrock Monk: Weaken", "Varrock Monk: Vulernability",			"Varrock Monk: Enfeeble", "Varrock Monk: Curse",			"Varrock Monk: Stun", "Wizard Tower Lesser: Wind Strike",			"Wizard Tower Lesser: Water Strike",			"Wizard Tower Lesser: Earth Strike",			"Wizard Tower Lesser: Fire Strike",			"Wizard Tower Lesser: Wind Bolt",			"Wizard Tower Lesser: Water Bolt",			"Wizard Tower Lesser: Earth Bolt",			"Wizard Tower Lesser: Fire Bolt",			"Wizard Tower Lesser: Wind Blast",			"Wizard Tower Lesser: Water Blast",			"Wizard Tower Lesser: Earth Blast",			"Wizard Tower Lesser: Fire Blast", "Wizard Tower Lesser: Stun",			"Magic Guild Basement Zombies: Crumble Undead",			"Magic Guild Basement Zombies: Wind Strike",			"Magic Guild Basement Zombies: Water Strike",			"Magic Guild Basement Zombies: Earth Strike",			"Magic Guild Basement Zombies: Fire Strike",			"Magic Guild Basement Zombies: Wind Bolt",			"Magic Guild Basement Zombies: Water Bolt",			"Magic Guild Basement Zombies: Earth Bolt",			"Magic Guild Basement Zombies: Fire Bolt",			"Magic Guild Basement Zombies: Wind Blast",			"Magic Guild Basement Zombies: Water Blast",			"Magic Guild Basement Zombies: Earth Blast",			"Magic Guild Basement Zombies: Fire Blast",			"Magic Guild Basement Zombies: Stun",			"Custom Monster: Wind Strike", "Custom Monster: Water Strike",			"Custom Monster: Earth Strike", "Custom Monster: Fire Strike",			"Custom Monster: Wind Bolt", "Custom Monster: Water Bolt",			"Custom Monster: Earth Bolt", "Custom Monster: Fire Bolt",			"Custom Monster: Wind Blast", "Custom Monster: Water Blast",			"Custom Monster: Earth Blast", "Custom Monster: Fire Blast",			"Custom Monster: Confuse", "Custom Monster: Weaken",			"Custom Monster: Vulernability", "Custom Monster: Enfeeble",			"Custom Monster: Curse", "Custom Monster: Crumble Undead",			"Custom Monster: Stun", };	// Strings	public static String author = "Jake1105";	public static String description = "Jakes Mager v1.0";	public static String Function = "Combat Spells";	public static String Instructions = "Make Sure You Have Enough Runes!";	public static String Status = "Casting Spell";	// Ints	public static int HighAlches;	public static int LowAlches;	public static int Needed = 100;	public static int Experience;	public static int Curses;	// Custom Monster Ints	public static int Red = 0;	public static int Green = 0;	public static int Blue = 0;	// Normal Ints	public static int CrumbleUndeadZombies;	public static int CrumbleUndeadSkeletons;	public static int Zombies;	public static int Done;	public static int Tele;	public static int command;	public static int Lessers;	public static int commandId = -1;	public static int Customs;	public static boolean dead;	public static boolean ScriptReady = false;	public static String ScriptType = "";	public static double version = 1.5;	public static String[] settings = new String[4];	public static Timer ScriptTimer;	public static Timer BreakTimer = new Timer(7000000);	// Alching	private Rectangle LowAlchSymbol = new Rectangle(714, 255, 10, 7);	private Rectangle HighAlchSymbol = new Rectangle(712, 327, 10, 7);	private Rectangle AlchItem = new Rectangle(700, 326, 25, 20);	// Teleports	private Rectangle SymbolLum = new Rectangle(666, 279, 10, 7);	//World Rectangles	private Rectangle WorldButton = new Rectangle(12, 467, 23, 83);	private Rectangle LeastPlayersButton = new Rectangle(393, 7, 6, 6);	private Rectangle FreeWorldButton = new Rectangle(613, 7, 6, 6);	private Rectangle PayWorldButton = new Rectangle(628, 7, 6, 6);	private Rectangle BottomWorld = new Rectangle(621, 405, 10, 81);	//	private Rectangle SymbolVar = new Rectangle(593, 278, 10, 7);	private Rectangle SymbolFal = new Rectangle(568, 305, 10, 7);	private Rectangle SymbolCam = new Rectangle(688, 305, 10, 7);	private Rectangle SymbolArd = new Rectangle(664, 329, 10, 7);	private Rectangle SymbolWT = new Rectangle(616, 353, 10, 7);	private Rectangle SymbolTro = new Rectangle(689, 302, 10, 7);	private Rectangle SymbolApe = new Rectangle(616, 377, 10, 7);	// Non-Combat Casting Spells	private Rectangle Confuse = new Rectangle(620, 233, 10, 7);	private Rectangle Weaken = new Rectangle(570, 254, 10, 7);	private Rectangle Curse = new Rectangle(666, 256, 10, 7);	private Rectangle SuperHeatItem = new Rectangle(664, 303, 10, 7);	private Rectangle BonesToPeaches = new Rectangle(689, 350, 10, 7);	private Rectangle Vulnerability = new Rectangle(594, 398, 10, 7);	private Rectangle Enfeeble = new Rectangle(669, 400, 10, 7);	private Rectangle Stun = new Rectangle(593, 425, 10, 7);	// Combat Spells	private Rectangle CrumbleUndead = new Rectangle(596, 303, 10, 7);	// Strikes	private Rectangle WindStrike = new Rectangle(596, 232, 10, 7);	private Rectangle WaterStrike = new Rectangle(667, 233, 10, 7);	private Rectangle EarthStrike = new Rectangle(716, 234, 10, 7);	private Rectangle FireStrike = new Rectangle(595, 256, 10, 7);	// Bolts	private Rectangle WindBolt = new Rectangle(642, 253, 10, 7);	private Rectangle WaterBolt = new Rectangle(571, 277, 10, 7);	private Rectangle EarthBolt = new Rectangle(642, 277, 10, 7);	private Rectangle FireBolt = new Rectangle(713, 277, 10, 7);	// Blasts	private Rectangle WindBlast = new Rectangle(641, 305, 10, 7);	private Rectangle WaterBlast = new Rectangle(715, 304, 10, 7);	private Rectangle EarthBlast = new Rectangle(691, 328, 10, 7);	private Rectangle FireBlast = new Rectangle(642, 353, 10, 7);	// Rgbs	RGB LesserDemon1 = new RGB(107, 43, 26);	RGB LesserDemon2 = new RGB(123, 59, 43);	RGB LesserDemon3 = new RGB(91, 35, 20);	RGB LesserDemon4 = new RGB(86, 29, 9);	private EdgeRGBCluster LesserDemon = new EdgeRGBCluster(new RGB[] {			LesserDemon1, LesserDemon2, LesserDemon3, LesserDemon4 }, this);	private EdgeRGBCluster GuildZombie = new EdgeRGBCluster(			new RGB[] { new RGB(155, 144, 155) }, this);	private EdgeRGBCluster Skeleton = new EdgeRGBCluster(new RGB[] { new RGB(			65, 65, 60) }, this);	private EdgeRGBCluster Monk = new EdgeRGBCluster(new RGB[] { new RGB(208,			161, 119) }, this);	private EdgeRGBCluster SewerZombie = new EdgeRGBCluster(			new RGB[] { new RGB(155, 144, 155) }, this);	private EdgeRGBCluster CustomMonster = new EdgeRGBCluster(			new RGB[] { new RGB(Red, Green, Blue) }, this);	// Script	public void script() throws InterruptedException {		JFrame windo = new JakesMagerGUI();		windo.setVisible(true);		while (true) {		while (ScriptReady) {		switch (commandId) {				// Spells				case 0:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// High Alching						ScriptType = "Pay";						Instructions = "Make sure the Item you are Alching is in the Slot under the High Alch Symbol.";						Function = "High Alches";						Status = "Starting Script";						Status = "Selecting Magic Book";						theTabs.Magic.setSelected();						Status = "Clicking Spell";						mouseClickLeft(HighAlchSymbol);						Status = "Clicking Item";						mouseClickLeft(AlchItem);						Status = "Alching";						HighAlches++;						Done++;						Experience = HighAlches * 65;						sleep(random(3300, 4000));						break;					}				case 1:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Low Alching						Instructions = "Make sure the Item you are Alching is in the Slot under the High Alch Symbol.";						Function = "Low Alches";						ScriptType = "Free";						Status = "Starting Script";						Status = "Selecting Magic Book";						theTabs.Magic.setSelected();						Status = "Clicking Spell";						mouseClickLeft(LowAlchSymbol);						Status = "Clicking Item";						mouseClickLeft(AlchItem);						Status = "Alching";						LowAlches++;						Done++;						Experience = LowAlches * 31;						sleep(random(3000, 4000));						break;					}				case 2:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Varrock Teleport						Instructions = "Make Sure You Have Enough Runes!";						Function = "Varrock Teleports";						ScriptType = "Free";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Symbol";						mouseClickLeft(SymbolVar);						Tele++;						Done++;						Experience = Tele * 35;						sleep(random(2000, 2750));						break;					}				case 3:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Lumbridge Teleport						Instructions = "Make Sure You Have Enough Runes!";						Function = "Lumbridge Teleports";						ScriptType = "Free";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Symbol";						mouseClickLeft(SymbolLum);						Tele++;						Done++;						Experience = Tele * 41;						sleep(random(2000, 2750));						break;					}				case 4:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Falador Teleport						Instructions = "Make Sure You Have Enough Runes!";						Function = "Falador Teleports";						ScriptType = "Free";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Symbol";						mouseClickLeft(SymbolFal);						Tele++;						Done++;						Experience = Tele * 48;						sleep(random(2000, 2750));						break;					}				case 5:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Camelot Teleport						ScriptType = "Pay";						Instructions = "Make Sure You Have Enough Runes!";						Function = "Camelot Teleports";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Symbol";						mouseClickLeft(SymbolCam);						Tele++;						Done++;						Experience = Tele * 55;						sleep(random(2000, 2750));						break;					}				case 6:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Adrougne Teleport						ScriptType = "Pay";						Instructions = "Make Sure You Have Enough Runes!";						Function = "Adrougne Teleports";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Symbol";						mouseClickLeft(SymbolArd);						Tele++;						Done++;						Experience = Tele * 61;						sleep(random(2000, 2750));						break;					}				case 7:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// WatchTower Teleport						ScriptType = "Pay";						Instructions = "Make Sure You Have Enough Runes!";						Function = "WatchTower Teleports";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Symbol";						mouseClickLeft(SymbolWT);						Tele++;						Done++;						Experience = Tele * 68;						sleep(random(2000, 2750));						break;					}				case 8:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Trollheim Teleport						ScriptType = "Pay";						Instructions = "Make Sure You Have Enough Runes!";						Function = "Trollheim Teleports";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Symbol";						mouseClickLeft(SymbolTro);						Tele++;						Done++;						Experience = Tele * 68;						sleep(random(2000, 2750));						break;					}				case 9:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Ape Atoll Teleporter						ScriptType = "Pay";						Instructions = "Make Sure You Have Enough Runes!";						Function = "Ape Atoll Teleports";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Symbol";						mouseClickLeft(SymbolApe);						Tele++;						Done++;						Experience = Tele * 74;						sleep(random(2000, 2750));						break;					}				case 10:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Varock Monk Confuser						Instructions = "Make Sure You Have Enough Runes!";						Function = "Monk Confuses";						ScriptType = "Free";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(Confuse);						Monk.doTopTextOnMoving("Cast");						Done++;						Experience = Done * 29;						sleep(random(3000, 3750));						break;					}				case 11:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Varock Monk Weakener						Instructions = "Make Sure You Have Enough Runes!";						Function = "Monk Weaken Casts";						ScriptType = "Free";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(Weaken);						Monk.doTopTextOnMoving("Cast");						Done++;						Experience = Done * 29;						sleep(random(4000, 5000));						break;					}				case 12:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Pay";						// Varock Monk Vulnerability						Instructions = "Make Sure You Have Enough Runes!";						Function = "Monk Vulerneraility Casts";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(Vulnerability);						Monk.doTopTextOnMoving("Cast");						Done++;						Experience = Done * 29;						sleep(random(3100, 4000));						break;					}				case 13:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Pay";						// Varock Monk Enfeebler						Instructions = "Make Sure You Have Enough Runes!";						Function = "Monk Enfeebles";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(Enfeeble);						Monk.doTopTextOnMoving("Cast");						Done++;						Experience = Done * 29;						sleep(random(3000, 4250));						break;					}				case 14:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Varock Monk Curser						Instructions = "Make Sure You Have Enough Runes!";						Function = "Monk Curses";						Status = "Setting Magic Tab";						ScriptType = "Free";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(Curse);						Monk.doTopTextOnMoving("Cast");						Curses++;						Done++;						Experience = Curses * 29;						sleep(random(2000, 2500));						break;					}				case 15:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Monk Stunner						ScriptType = "Pay";						Instructions = "Make Sure You Have Enough Runes!";						Function = "Stuns";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(Confuse);						Monk.doTopTextOnMoving("Cast");						Done++;						Experience = Done * 90;						sleep(random(3000, 3500));						break;					}				case 16:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Varrock Sewers Skeleton Crumble Undead						Instructions = "Make Sure You Have Enough Runes!";						Function = "Crumble Undeads";						Status = "Setting Magic Tab";						ScriptType = "Free";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(CrumbleUndead);						Skeleton.doTopTextOnMoving("Cast");						CrumbleUndeadSkeletons++;						Done++;						Experience = CrumbleUndeadSkeletons * 29;						sleep(random(1750, 2250));						break;					}				case 17:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Pay";						// Magic Guild Basement Zombie Crumble Undead						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(CrumbleUndead);						GuildZombie.doTopTextOnMoving("Cast");						Lessers++;						Done++;						Experience = CrumbleUndeadZombies * 29;						sleep(random(1000, 1250));						break;					}				case 18:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Free"; // Wizard Tower Lesser Demon:												// Wind Strike						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						ScriptType = "Free";						mouseClickLeft(WindStrike);						LesserDemon.doTopTextOnMoving("Cast");						Lessers++;						Done++;						Experience = Lessers * 8;						sleep(random(1000, 1250));						break;					}				case 19:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Free"; // Wizard Tower Lesser Demon:												// Water Strike						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(WaterStrike);						LesserDemon.doTopTextOnMoving("Cast");						Lessers++;						Done++;						Experience = Lessers * 12;						sleep(random(1000, 1250));						break;					}				case 20:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Free"; // Wizard Tower Lesser Demon:												// Earth Strike						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(EarthStrike);						LesserDemon.doTopTextOnMoving("Cast");						Lessers++;						Done++;						Experience = Lessers * 16;						sleep(random(1000, 1250));						break;					}				case 21:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Free"; // Wizard Tower Lesser Demon:												// Fire Strike						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(FireStrike);						LesserDemon.doTopTextOnMoving("Cast");						Lessers++;						Done++;						Experience = Lessers * 20;						sleep(random(1000, 1250));						break;					}				case 22:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Free"; // Wizard Tower Lesser Demon:												// Wind Bolt						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(WindBolt);						LesserDemon.doTopTextOnMoving("Cast");						Lessers++;						Done++;						Experience = Lessers * 23;						sleep(random(1000, 1250));						break;					}				case 23:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Free"; // Wizard Tower Lesser Demon:												// Water Bolt						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(WaterBolt);						LesserDemon.doTopTextOnMoving("Cast");						Lessers++;						Done++;						Experience = Lessers * 27;						sleep(random(1000, 1250));						break;					}				case 24:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Free"; // Wizard Tower Lesser Demon:												// Earth Bolt						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(EarthBolt);						LesserDemon.doTopTextOnMoving("Cast");						Lessers++;						Done++;						Experience = Lessers * 31;						sleep(random(1000, 1250));						break;					}				case 25:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Free"; // Wizard Tower Lesser Demon:												// Fire Bolt						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(FireBolt);						LesserDemon.doTopTextOnMoving("Cast");						Lessers++;						Done++;						Experience = Lessers * 35;						sleep(random(1000, 1250));						break;					}				case 26:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Free"; // Wizard Tower Lesser Demon:												// Wind Blast						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(WindBlast);						LesserDemon.doTopTextOnMoving("Cast");						Lessers++;						Done++;						Experience = Lessers * 39;						sleep(random(1000, 1250));						break;					}				case 27:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Free"; // Wizard Tower Lesser Demon:												// Water Blast						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(WaterBlast);						LesserDemon.doTopTextOnMoving("Cast");						Lessers++;						Done++;						Experience = Lessers * 43;						sleep(random(1000, 1250));						break;					}				case 28:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Free"; // Wizard Tower Lesser Demon:												// Earth Blast						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(EarthBlast);						LesserDemon.doTopTextOnMoving("Cast");						Lessers++;						Done++;						Experience = Lessers * 47;						sleep(random(1000, 1250));						break;					}				case 29:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Free"; // Wizard Tower Lesser Demon:												// Fire Blast						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(FireBlast);						LesserDemon.doTopTextOnMoving("Cast");						Lessers++;						Done++;						Experience = Lessers * 51;						sleep(random(1000, 1250));						break;					}				case 30:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Stunner						ScriptType = "Pay";						Instructions = "Make Sure You Have Enough Runes!";						Function = "Stuns";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(Confuse);						LesserDemon.doTopTextOnMoving("Cast");						Done++;						Experience = Done * 90;						sleep(random(3000, 3200));						break;					}				case 31:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Varrock Sewers Zombie Crumble Undead						ScriptType = "Free";						Instructions = "Make Sure You Have Enough Runes!";						Function = "Crumble Undeads";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(CrumbleUndead);						SewerZombie.doTopTextOnMoving("Cast");						CrumbleUndeadZombies++;						Done++;						Experience = CrumbleUndeadZombies * 29;						sleep(random(1000, 1250));						break;					}				case 32:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Pay";						// Magic Guild Basement Zombies: Wind Strike						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(WindStrike);						GuildZombie.doTopTextOnMoving("Cast");						Zombies++;						Done++;						Experience = Zombies * 8;						sleep(random(1000, 1250));						break;					}				case 33:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Pay";						// Magic Guild Basement Zombies: Water Strike						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(WaterStrike);						GuildZombie.doTopTextOnMoving("Cast");						Zombies++;						Done++;						Experience = Zombies * 12;						sleep(random(1000, 1250));						break;					}				case 34:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Pay";						// Magic Guild Basement Zombies: Earth Strike						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(EarthStrike);						GuildZombie.doTopTextOnMoving("Cast");						Zombies++;						Done++;						Experience = Zombies * 16;						sleep(random(1000, 1250));						break;					}				case 35:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Pay";						// Magic Guild Basement Zombies: Fire Strike						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(FireStrike);						GuildZombie.doTopTextOnMoving("Cast");						Zombies++;						Done++;						Experience = Zombies * 20;						sleep(random(1000, 1250));						break;					}				case 36:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Pay";						// Magic Guild Basement Zombies: Wind Bolt						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(WindBolt);						GuildZombie.doTopTextOnMoving("Cast");						Zombies++;						Done++;						Experience = Zombies * 23;						sleep(random(1000, 1250));						break;					}				case 37:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Pay";						// Magic Guild Basement Zombies: Water Bolt						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(WaterBolt);						GuildZombie.doTopTextOnMoving("Cast");						Zombies++;						Done++;						Experience = Zombies * 27;						sleep(random(1000, 1250));						break;					}				case 38:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Pay";						// Magic Guild Basement Zombies: Earth Bolt						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(EarthBolt);						GuildZombie.doTopTextOnMoving("Cast");						Zombies++;						Done++;						Experience = Zombies * 31;						sleep(random(1000, 1250));						break;					}				case 39:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Pay";						// Magic Guild Basement Zombies: Fire Bolt						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(FireBolt);						GuildZombie.doTopTextOnMoving("Cast");						Zombies++;						Done++;						Experience = Zombies * 35;						sleep(random(1000, 1250));						break;					}				case 40:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Pay";						// Magic Guild Basement Zombies: Wind Blast						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(WindBlast);						GuildZombie.doTopTextOnMoving("Cast");						Zombies++;						Done++;						Experience = Zombies * 39;						sleep(random(1000, 1250));						break;					}				case 41:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Pay";						// Magic Guild Basement Zombies: Water Blast						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(WaterBlast);						GuildZombie.doTopTextOnMoving("Cast");						Zombies++;						Done++;						Experience = Zombies * 43;						sleep(random(1000, 1250));						break;					}				case 42:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Pay";						// Magic Guild Basement Zombies: Earth Blast						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(EarthBlast);						GuildZombie.doTopTextOnMoving("Cast");						Zombies++;						Done++;						Experience = Zombies * 47;						sleep(random(1000, 1250));						break;					}				case 43:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						ScriptType = "Pay";						// Magic Guild Basement Zombies: Fire Blast						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(EarthBlast);						GuildZombie.doTopTextOnMoving("Cast");						Zombies++;						Done++;						Experience = Zombies * 51;						sleep(random(1000, 1250));						break;					}				case 44:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Stunner						ScriptType = "Pay";						Instructions = "Make Sure You Have Enough Runes!";						Function = "Stuns";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(Confuse);						GuildZombie.doTopTextOnMoving("Cast");						Done++;						Experience = Done * 90;						sleep(random(3000, 3200));						break;					}				case 45:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Custom Monster: Wind Strike						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(WindStrike);						CustomMonster.doTopTextOnMoving("Cast");						Customs++;						Done++;						Experience = Customs * 8;						sleep(random(1000, 1250));						break;					}				case 46:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Custom Monster: Water Strike						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(WaterStrike);						CustomMonster.doTopTextOnMoving("Cast");						Customs++;						Done++;						Experience = Customs * 12;						sleep(random(1000, 1250));						break;					}				case 47:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Custom Monster: Earth Strike						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(EarthStrike);						CustomMonster.doTopTextOnMoving("Cast");						Customs++;						Done++;						Experience = Customs * 16;						sleep(random(1000, 1250));						break;					}				case 48:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Custom Monster: Fire Strike						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(FireStrike);						CustomMonster.doTopTextOnMoving("Cast");						Customs++;						Done++;						Experience = Customs * 20;						sleep(random(1000, 1250));						break;					}				case 49:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Custom Monster: Wind Bolt						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(WindBolt);						CustomMonster.doTopTextOnMoving("Cast");						Customs++;						Done++;						Experience = Customs * 23;						sleep(random(1000, 1250));						break;					}				case 50:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Custom Monster: Water Bolt						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(WaterBolt);						CustomMonster.doTopTextOnMoving("Cast");						Customs++;						Done++;						Experience = Customs * 27;						sleep(random(1000, 1250));						break;					}				case 51:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Custom Monster: Earth Bolt						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(EarthBolt);						CustomMonster.doTopTextOnMoving("Cast");						Customs++;						Done++;						Experience = Customs * 31;						sleep(random(1000, 1250));						break;					}				case 52:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Custom Monster: Fire Bolt						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(FireBolt);						CustomMonster.doTopTextOnMoving("Cast");						Customs++;						Done++;						Experience = Customs * 35;						sleep(random(1000, 1250));						break;					}				case 53:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Custom Monster: Wind Blast						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(WindBlast);						CustomMonster.doTopTextOnMoving("Cast");						Customs++;						Done++;						Experience = Customs * 39;						sleep(random(1000, 1250));						break;					}				case 54:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Custom Monster: Water Blast						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(WaterBlast);						CustomMonster.doTopTextOnMoving("Cast");						Customs++;						Done++;						Experience = Customs * 43;						sleep(random(1000, 1250));						break;					}				case 55:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Custom Monster: Earth Blast						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(EarthBlast);						CustomMonster.doTopTextOnMoving("Cast");						Customs++;						Done++;						Experience = Customs * 47;						sleep(random(1000, 1250));						break;					}				case 56:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Custom Monster: Fire Blast						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(EarthBlast);						CustomMonster.doTopTextOnMoving("Cast");						Customs++;						Done++;						Experience = Customs * 51;						sleep(random(1000, 1250));						break;					}				case 57:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Custom Monster Confuser						Instructions = "Make Sure You Have Enough Runes!";						Function = "Monk Confuses";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(Confuse);						CustomMonster.doTopTextOnMoving("Cast");						Done++;						Experience = Done * 29;						sleep(random(3000, 3200));						break;					}				case 58:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Custom Monster Weakener						Instructions = "Make Sure You Have Enough Runes!";						Function = "Monk Weaken Casts";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(Weaken);						CustomMonster.doTopTextOnMoving("Cast");						Done++;						Experience = Done * 29;						sleep(random(4000, 5000));						break;					}				case 59:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Custom Monster Vulnerability						Instructions = "Make Sure You Have Enough Runes!";						Function = "Monk Vulerneraility Casts";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(Vulnerability);						CustomMonster.doTopTextOnMoving("Cast");						Done++;						Experience = Done * 29;						sleep(random(3000, 4000));						break;					}				case 60:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Custom Monster Enfeebler						Instructions = "Make Sure You Have Enough Runes!";						Function = "Monk Enfeebles";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(Enfeeble);						CustomMonster.doTopTextOnMoving("Cast");						Done++;						Experience = Done * 29;						sleep(random(3000, 4000));						break;					}				case 61:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Stunner						Instructions = "Make Sure You Have Enough Runes!";						Function = "Stuns";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(Confuse);						CustomMonster.doTopTextOnMoving("Cast");						Done++;						Experience = Done * 90;						sleep(random(3000, 3750));						break;					}				case 62:					if (Done >= Needed) {						shutDown();					} else {						//Break(600000, 1200000);						// Custom Monster Curser						Instructions = "Make Sure You Have Enough Runes!";						Function = "Curses";						Status = "Setting Magic Tab";						theTabs.Magic.setSelected();						Status = "Clicking Magic Symbol";						mouseClickLeft(Curse);						Monk.doTopTextOnMoving("Cast");						Customs++;						Done++;						Experience = Customs * 29;						sleep(random(1000, 2000));						break;					}				}			}		}	}	public static boolean ReadyToBreak() throws InterruptedException {		if (BreakTimer.isUp()) {			return true;		} else {			return false;		}	}	public void Break(int minimum, int max) throws InterruptedException {		if (ReadyToBreak()) {			log("Break Time!");			log("Taking a " + minimum + "ms to " + max + "ms Break, Turning off All of the Randoms");			sleep(random(minimum, max));			if (ScriptType.contains("Free")) {				log("Script Type is Free World, Switching to Another Free World");				switchToLowestFreeServer();				log("World Switched");				sleep(5000);			}			if (ScriptType.contains("Pay")) {				log("Script Type is Pay World, Switching to Another Pay World");				switchToLowestPayServer();				log("World Switched");				sleep(5000);			}			log("Break Over, Turning on All of the Randoms");			sleep(500);			BreakTimer.reset();		}else{log("Jake owns yoU!");		}	}	// Visual Progress Report	public void paint(Graphics g) {		long runTime = ScriptTimer.timePassed();		long TotalSecs = runTime / 1000;		long TotalMins = TotalSecs / 60;		long TotalHours = TotalMins / 60;		int seconds = (int) TotalSecs % 60;		int minutes = (int) TotalMins % 60;		int hours = (int) TotalHours % 60;		StringBuilder Time = new StringBuilder();		if (hours < 10)			Time.append('0');		Time.append(hours);		Time.append(':');		if (minutes < 10)			Time.append('0');		Time.append(minutes);		Time.append(':');		if (seconds < 10)			Time.append('0');		Time.append(seconds);		g.setColor(Color.RED);		g.drawString("Jakes Mager v1.0", 10, 40);		g.setColor(Color.GREEN);		g.drawString("By: Jake", 10, 60);		g.setColor(Color.BLUE);		g.drawString(Instructions, 10, 80);		g.setColor(Color.ORANGE);		g.drawString("Data:", 10, 100);		g.setColor(Color.RED);		g.drawString("XY: " + getLocation(), 10, 120);		g.drawString("Total Exp Gained: " + Experience, 10, 140);		g.drawString("Total " + Function + ": " + Done, 10, 160);		g.drawString("Current Status: " + Status, 10, 180);		g.drawString("Total Time Running: " + Time.toString(), 10, 200);	}	public void chat(String message) {		if (message.contains("dear") && message.contains("dead")) {			dead = true;			if (dead) {				log("Oh Dear You Are Dead! - Was Found! Stopping Script");				shutDown();			}		}	}    public void switchToLowestPayServer() throws InterruptedException     {		stopAllRandoms();		logOut();		mouseClickLeft(WorldButton);		sleep(random(500,750));		mouseClickLeft(LeastPlayersButton);		sleep(random(500,750));		mouseClickLeft(PayWorldButton);		sleep(random(500,750));		mouseClickLeft(BottomWorld);		sleep(random(500,750));		startAllRandoms();    }	public void switchToLowestFreeServer() throws InterruptedException     {		stopAllRandoms();		logOut();		mouseClickLeft(WorldButton);		sleep(random(500,750));		mouseClickLeft(LeastPlayersButton);		sleep(random(500,750));		mouseClickLeft(FreeWorldButton);		sleep(random(500,750));		mouseClickLeft(BottomWorld);		sleep(random(500,750));		startAllRandoms();    }	public void logOut() throws InterruptedException     {		theTabs.Logout.setSelected();		sleep(1000);		theTabs.Logout.clickLogOut();		sleep(2000);    }class JakesMagerGUI extends JFrame {	// Variables declaration	private JLabel jLabel1;	private JLabel jLabel2;	private JLabel jLabel3;	private JLabel jLabel4;	private JTextField jTextField1;	private JTextField jTextField2;	private JTextField jTextField3;	private JTextField jTextField4;	private JButton jButton3;	private JPanel UMSPane;	// End of variables declaration	public JakesMagerGUI() {		super();		initializeComponent();		//		// TODO: Add any constructor code after initializeComponent call		//	}	/**	 * This method is called from within the constructor to initialize the form.	 * WARNING: Do NOT modify this code. The content of this method is always	 * regenerated by the Windows Form Designer. Otherwise, retrieving design	 * might not work properly. Tip: If you must revise this method, please	 * backup this GUI file for JFrameBuilder to retrieve your design properly	 * in future, before revising this method.	 */	private void initializeComponent() {		jLabel1 = new JLabel();		jLabel2 = new JLabel();		jLabel3 = new JLabel();		jLabel4 = new JLabel();		jTextField1 = new JTextField();		jTextField2 = new JTextField();		jTextField3 = new JTextField();		jTextField4 = new JTextField();		jButton3 = new JButton();		UMSPane = (JPanel) this.getContentPane();		//		// jLabel1		//		jLabel1.setText("Casts:");		//		// jLabel2		//		jLabel2.setText("Red:");		//		// jLabel3		//		jLabel3.setText("Green:");		//		// jLabel4		//		jLabel4.setText("Blue:");		//		// jTextField1		//		jTextField1.setText("500");		jTextField1.setPreferredSize(new Dimension(30, 21));		jTextField1.addActionListener(new ActionListener() {			public void actionPerformed(ActionEvent e) {				jTextField1_actionPerformed(e);			}		});		//		// jTextField2		//		jTextField2.setText("0");		jTextField2.setPreferredSize(new Dimension(30, 21));		jTextField2.addActionListener(new ActionListener() {			public void actionPerformed(ActionEvent e) {				jTextField2_actionPerformed(e);			}		});		//		// jTextField3		//		jTextField3.setText("0");		jTextField3.setPreferredSize(new Dimension(30, 20));		jTextField3.addActionListener(new ActionListener() {			public void actionPerformed(ActionEvent e) {				jTextField3_actionPerformed(e);			}		});		//		// jTextField4		//		jTextField4.setText("0");		jTextField4.setPreferredSize(new Dimension(30, 20));		jTextField4.addActionListener(new ActionListener() {			public void actionPerformed(ActionEvent e) {				jTextField4_actionPerformed(e);			}		});		//		// jButton3		//		jButton3.setHorizontalAlignment(SwingConstants.LEADING);		jButton3.setHorizontalTextPosition(SwingConstants.LEADING);		jButton3.setText("Submit");		jButton3.addActionListener(new ActionListener() {			public void actionPerformed(ActionEvent e) {				jButton3_actionPerformed(e);			}		});		//		// UMSPane		//		UMSPane.setLayout(new FlowLayout(FlowLayout.CENTER, 5, 5));		UMSPane.add(jLabel1, 0);		UMSPane.add(jTextField1, 1);		UMSPane.add(jLabel2, 2);		UMSPane.add(jTextField2, 3);		UMSPane.add(jLabel3, 4);		UMSPane.add(jTextField3, 5);		UMSPane.add(jLabel4, 6);		UMSPane.add(jTextField4, 7);		UMSPane.add(jButton3, 8);		UMSPane.setBackground(new Color(218, 179, 101));		//		// JakesMagerGUI		//		this.setTitle("JakesMager Settings Panel");		this.setLocation(new Point(194, 32));		this.setSize(new Dimension(300, 200));		this.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);	}	//	// TODO: Add any appropriate code in the following Event Handling Methods	//	private void jTextField1_actionPerformed(ActionEvent e) {	}	private void jTextField2_actionPerformed(ActionEvent e) {	}	private void jTextField3_actionPerformed(ActionEvent e) {	}	private void jTextField4_actionPerformed(ActionEvent e) {	}	private void jButton3_actionPerformed(ActionEvent e) {		JakesMager.Needed = Integer.parseInt(jTextField1.getText());		JakesMager.Red = Integer.parseInt(jTextField2.getText());		JakesMager.Green = Integer.parseInt(jTextField3.getText());		JakesMager.Blue = Integer.parseInt(jTextField4.getText());		this.setVisible(false);		JakesMager.ScriptReady = true;	}}}