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#598895
function SWEP:Think()
if self.heldEnt != nil && self.heldEnt:IsValid() then
desiPos = self.Owner:EyePos() + self.Owner:GetAimVector() * 70
ent = self.heldEnt
local phy = ent:GetPhysicsObject()
if phy:IsValid() then
local mag = desiPos:Distance(ent:GetPos())
if mag > 100 then
self:DropHeld()
return
end
mag = mag*mag*ent.ogMass*0.5
--if mag > 110 then mag = 110 end
phy:SetDragCoefficient(1000/mag)
if mag > 500 then mag = 500 end
phy:ApplyForceCenter((desiPos-ent:GetPos()):GetNormal()*mag)
end
self.Weapon:NextThink(CurTime()+0.02)
else
self.Weapon:NextThink(CurTime()+0.1)
end
end