Public feed #598636

Anonymous

public lua v1 · immutable
Raw Edit
·published 2007-07-01 14:25 UTC
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function GM:SetupMove(pl, move)   if (ihls.playerIsProneForward(pl)       || ihls.playerIsProneBack(pl)       || ihls.playerIsProneRecovering(pl)) then      if (pl:KeyDown(IN_JUMP)         || pl:KeyDown(IN_MOVELEFT)) then         Msg("Attempted movement while prone\n")         move:SetVelocity(Vector(0, 0, 0))         move:SetMoveAngles(Vector(0, 0, 0))         move:SetSideSpeed(0)         move:SetUpSpeed(0)         return move      end   endend