All pastes #597724 Raw Edit

SRB2 Patch

public c v1 · immutable
#597724 ·published 2007-06-30 19:43 UTC
rendered paste body
Index: src/d_clisrv.c===================================================================--- src/d_clisrv.c	(revision 1998)+++ src/d_clisrv.c	(working copy)@@ -309,7 +309,8 @@ 	cl_askjoin, 	cl_waitjoinresponse, 	cl_downloadsavegame,-	cl_connected+	cl_connected,+	cl_aborted } cl_mode_t;  static void GetPackets(void);@@ -796,18 +797,18 @@ 				else 					break; #endif+ 			case cl_waitjoinresponse: 			case cl_connected: 				break;++			// Connection closed by cancel, timeout or refusal.+			case cl_aborted:+				cl_mode = cl_searching;+				return; 		}  		GetPackets();-		// connection closed by cancel or timeout: in this case, server == true-		if (!server && !netgame)-		{-			cl_mode = cl_searching;-			return;-		} 		Net_AckTicker();  		// call it only one by tic@@ -1836,17 +1837,17 @@ 		if (netbuffer->packettype == PT_CLIENTJOIN && server) 		{ 			if (bannednode && bannednode[node])-				SV_SendRefuse(node, "You have been banned from the server");+				SV_SendRefuse(node, "You have been banned\nfrom the server"); 			else if (netbuffer->u.clientcfg.version != VERSION 				|| netbuffer->u.clientcfg.subversion != SUBVERSION)-				SV_SendRefuse(node, va("Different SRB2 versions cannot play a netgame! "+				SV_SendRefuse(node, va("Different SRB2 versions cannot\nplay a netgame!\n" 				"(server version %d.%.2d.%d)", VERSION/100, VERSION%100, SUBVERSION)); 			else if (!cv_allownewplayer.value && node)-				SV_SendRefuse(node, "The server is not accepting joins for the moment");+				SV_SendRefuse(node, "The server is not accepting\njoins for the moment"); 			else if (D_NumPlayers() >= cv_maxplayers.value)-				SV_SendRefuse(node, va("Maximum players reached (max:%d)", cv_maxplayers.value));+				SV_SendRefuse(node, va("Maximum players reached: %d", cv_maxplayers.value)); 			else if (netbuffer->u.clientcfg.localplayers > 1)	// Hacked client?-				SV_SendRefuse(node, va("Too many players from this node."));+				SV_SendRefuse(node, va("Too many players from\nthis node.")); 			else 			{ 				boolean newnode = false;@@ -1949,6 +1950,9 @@ 						D_QuitNetGame(); 						CL_Reset(); 						D_StartTitle();++						// Will be reset by caller. Signals refusal.+						cl_mode = cl_aborted; 					} 					break; 				case PT_SERVERCFG: // positive response of client join requestIndex: src/m_menu.c===================================================================--- src/m_menu.c	(revision 1995)+++ src/m_menu.c	(working copy)@@ -7590,7 +7590,8 @@ 		return;  	// now that's more readable with a faded background (yeah like Quake...)-	V_DrawFadeScreen();+	if (!WipeInAction)+		V_DrawFadeScreen();  	if (currentMenu->drawroutine) 		currentMenu->drawroutine(); // call current menu Draw routine