rendered paste body
if ( SERVER ) then
AddCSLuaFile( "shared.lua" )
SWEP.HoldType = "ar2"
end
if ( CLIENT ) then
SWEP.PrintName = "M1 Carbine"
SWEP.Author = "Erempiris"
SWEP.ViewModelFOV = 46
SWEP.Slot = 3
SWEP.SlotPos = 1
SWEP.IconLetter = "b"
killicon.AddFont( "weapon_ak47", "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) )
end
SWEP.Base = "weapon_dod_base"
SWEP.ViewModelFlip = false
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.ViewModel = "models/weapons/v_m1carbine.mdl"
SWEP.WorldModel = "models/weapons/w_m1carbine.mdl"
SWEP.Weight = 5
SWEP.AutoSwitchTo = true
SWEP.AutoSwitchFrom = true
SWEP.DrawCrosshair = 1
SWEP.Primary.Sound = Sound( "Weapon_Carbine.shoot" )
SWEP.Primary.Recoil = 1
SWEP.Primary.Damage = 70
SWEP.Primary.Delay = 0.0
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0.0
SWEP.Primary.ClipSize = 15
SWEP.Primary.Delay = 0.1
SWEP.Primary.DefaultClip = 301
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "smg1"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
SWEP.IronSightsPos = Vector( -6.87, -10, 3.3 )
end
function SWEP:SecondaryAttack()
SWEP.DrawCrosshair = 0
end
function SWEP:PrimaryAttack()
SWEP.DrawCrosshair = 1
end