rendered paste bodyprivate void ComputerMove()
{
//MessageBox.Show("comp");
LoadRandomWind();
resetHurts();
List<Move> bla = Comp.GetShootingAngle(map, unitList[0].Position, unitList[1].Position, bufferMap);
int minCounter = Int16.MaxValue;
double angle = 0;
double v0 = 0;
foreach (Move s in bla)
{
// System.Console.WriteLine(s.obsticle.ToString());
if (minCounter > s.obsticle)
{
minCounter = s.obsticle;
angle = s.angle;
v0 = s.v0;
}
}
unitList[1].barrelAngle = angle;
bulletList = w.getBullet(unitList[1].getLineToDraw()[1], v0, angle);
timerBullet.Enabled = true;
BulletLoop();
RepaintMap();
mapPictureBox.Invalidate();
// resetHurts();
// if (checkStateOfGame() != 2) return;
//LoadRandomWind();
// turn = Player.Human;
}