rendered paste bodypublic OnPlayerDeath(playerid, killerid, reason)
{
new str[256];
if(GetPlayerMoney(playerid) <= 0) {
ResetPlayerMoney(playerid);
}
GameTextForPlayer(playerid, "~w~WASTED", 2000, 2);
if(killerid == INVALID_PLAYER_ID) {
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
SetPlayerWantedLevel(playerid, 0);
} else {
SendDeathMessage(killerid,playerid,reason);
if(GetPlayerWantedLevel(killerid) == 0) {
format(str, 256, "%s has 1 Wanted Stars", PlayerName(killerid));
SendMessageToTeam(TEAM_FBI,COLOR_YELLOW,str);
SetPlayerWantedLevel(killerid, 1);
SetPlayerWantedLevel(playerid, 0);
}
else if(GetPlayerWantedLevel(killerid) == 1) {
format(str, 256, "%s has 2 Wanted Stars", PlayerName(killerid));
SendMessageToTeam(TEAM_FBI,COLOR_YELLOW,str);
SetPlayerWantedLevel(killerid, 2);
SetPlayerWantedLevel(playerid, 0);
}
else if(GetPlayerWantedLevel(killerid) == 2) {
format(str, 256, "%s has 3 Wanted Stars", PlayerName(killerid));
SendMessageToTeam(TEAM_FBI,COLOR_YELLOW,str);
SetPlayerWantedLevel(killerid, 3);
SetPlayerWantedLevel(playerid, 0);
}
else if(GetPlayerWantedLevel(killerid) == 3) {
format(str, 256, "%s has 4 Wanted Stars", PlayerName(killerid));
SendMessageToTeam(TEAM_FBI,COLOR_YELLOW,str);
SetPlayerWantedLevel(killerid, 4);
SetPlayerWantedLevel(playerid, 0);
}
else if(GetPlayerWantedLevel(killerid) == 4) {
format(str, 256, "%s has 5 Wanted Stars", PlayerName(killerid));
SendMessageToTeam(TEAM_FBI,COLOR_YELLOW,str);
SetPlayerWantedLevel(killerid, 5);
SetPlayerWantedLevel(playerid, 0);
}
else if(GetPlayerWantedLevel(killerid) == 5) {
format(str, 256, "%s has 6 Wanted Stars", PlayerName(killerid));
SendMessageToTeam(TEAM_FBI,COLOR_YELLOW,str);
SetPlayerWantedLevel(killerid, 6);
SetPlayerWantedLevel(playerid, 0);
}
if(gTeam[killerid] == TEAM_FBI && GetPlayerWantedLevel(playerid) == 0) {
GameTextForPlayer(killerid, "~w~Your a Bad Cop", 2000, 6);
SetPlayerHealth(killerid, 5);
SetPlayerWantedLevel(playerid, 0);
}
else if(gTeam[killerid] == TEAM_FBI && GetPlayerWantedLevel(playerid) == 1) {
if(lang[killerid] == 0) {
GameTextForPlayer(killerid, "~w~Tu esi atalgots", 2000, 6);
} else {
GameTextForPlayer(killerid, "~w~You Have Been awarded", 2000, 6);
}
GivePlayerMoney(killerid, 5000);
SetPlayerWantedLevel(playerid, 0);
}
else if(gTeam[killerid] == TEAM_FBI && GetPlayerWantedLevel(playerid) == 2) {
if(lang[killerid] == 0) {
GameTextForPlayer(killerid, "~w~Tu esi atalgots", 2000, 6);
} else {
GameTextForPlayer(killerid, "~w~You Have Been awarded", 2000, 6);
}
GivePlayerWeapon(killerid, 16, 20);
SetPlayerWantedLevel(playerid, 0);
}
else if(gTeam[killerid] == TEAM_FBI && GetPlayerWantedLevel(playerid) == 3) {
if(lang[killerid] == 0) {
GameTextForPlayer(killerid, "~w~Tu esi atalgots", 2000, 6);
} else {
GameTextForPlayer(killerid, "~w~You Have Been awarded", 2000, 6);
}
GivePlayerMoney(killerid, 10000);
SetPlayerWantedLevel(playerid, 0);
}
else if(gTeam[killerid] == TEAM_FBI && GetPlayerWantedLevel(playerid) == 4) {
if(lang[killerid] == 0) {
GameTextForPlayer(killerid, "~w~Tu esi atalgots", 2000, 6);
} else {
GameTextForPlayer(killerid, "~w~You Have Been awarded", 2000, 6);
}
GivePlayerWeapon(killerid, 27, 100);
SetPlayerWantedLevel(playerid, 0);
}
else if(gTeam[killerid] == TEAM_FBI && GetPlayerWantedLevel(playerid) == 5) {
if(lang[killerid] == 0) {
GameTextForPlayer(killerid, "~w~Tu esi atalgots", 2000, 6);
} else {
GameTextForPlayer(killerid, "~w~You Have Been awarded", 2000, 6);
}
GivePlayerMoney(killerid, 20000);
SetPlayerWantedLevel(playerid, 0);
}
else if(gTeam[killerid] == TEAM_FBI && GetPlayerWantedLevel(playerid) == 6) {
if(lang[killerid] == 0) {
GameTextForPlayer(killerid, "~w~Tu esi atalgots", 2000, 6);
} else {
GameTextForPlayer(killerid, "~w~You Have Been awarded", 2000, 6);
}
GivePlayerWeapon(killerid, 34, 100);
SetPlayerWantedLevel(playerid, 0);
}
}
SetPlayerWantedLevel(playerid, 0);
if(playerid == ShipDriver)
{
ShipDriver = -1;
}
return 1;
}
// Script by Courage