s
public c v1 · immutablepublic OnPlayerSpawn(playerid){ if (gTeam[playerid] == TEAM_A) { SetPlayerTeam(playerid,TEAM_A); } else if (gTeam[playerid] == TEAM_B) { SetPlayerTeam(playerid,TEAM_B); } return 1;}public OnPlayerSpawn(playerid){ if (gTeam[playerid] == TEAM_A) { SetPlayerTeam(playerid,TEAM_A); } else if (gTeam[playerid] == TEAM_B) { SetPlayerTeam(playerid,TEAM_B); } return 1;}