THIS WILL CRASH CLIENT WHEN USES
dcmd_givefuel(playerid, params[])
{
#pragma unused params
new vid=GetPlayerVehicleID(playerid);
if(gTeam[playerid]==TEAM_MECHANIC){
if(IsPlayerInAnyVehicle(playerid)){
if(UsedCommand[playerid]==0){
UsedCommand[playerid]=1;
SetTimer("UsingCommand",15000,0);
PeopleFueled[playerid]++;
if(PeopleFueled[playerid]>=0 && PeopleFueled[playerid]<30){
Gas[vid]+=10;
SendClientMessage(playerid,COLOR_GREEN,"[ ! ] Level one refuel +10% fuel added");
}
}else{
SendClientMessage(playerid,COLOR_RED,"You have to wait 15 seconds before adding fuel");
}
}else{
SendClientMessage(playerid,COLOR_RED,"You must be in a vehicle to do that");
}
}else{
SendClientMessage(playerid,COLOR_SYSTEM,"You need to be a mechanic to do that");
}
return 1;
}
THIS WONT CRASH THEM
dcmd_givefuel(playerid, params[])
{
#pragma unused params
new vid=GetPlayerVehicleID(playerid);
if(gTeam[playerid]==TEAM_MECHANIC){
if(IsPlayerInAnyVehicle(playerid)){
if(UsedCommand[playerid]==0){
UsedCommand[playerid]=1;
SetTimer("UsingCommand",15000,0);
PeopleFueled[playerid]++;
}else{
SendClientMessage(playerid,COLOR_RED,"You have to wait 15 seconds before adding fuel");
}
}else{
SendClientMessage(playerid,COLOR_RED,"You must be in a vehicle to do that");
}
}else{
SendClientMessage(playerid,COLOR_SYSTEM,"You need to be a mechanic to do that");
}
return 1;
}