All pastes #594231 Raw Edit

Mine

public text v1 · immutable
#594231 ·published 2007-06-28 20:35 UTC
rendered paste body
class weapon : public gp2d::Sprite	{
		public:
			GLfloat accel_x, accel_y, vel_x, vel_y;
			GLfloat angle;			// direction angle
			GLfloat acceleration;	// lenght of vector accelrating in angle direction
			GLfloat velocity;		// lenght ofvelocity vector
			GLfloat BlastRadius;		// how big of a boom does it make?
			GLfloat Elasticity; 		// how much movement does this qweapon keep when it bounces?
			bool Bounces;		// can this weapon bounce of things?
			bool IsPhysical;			// does this weapon get effects of gravity applied?
			int WeaponID;
			bool Visible;
			weapon();
			void CaclulateVelocity(void);
			void MoveMe();
			void SetBeginPosition(GLfloat nx, GLfloat ny, GLfloat new_angle);
			void SetAcceleration(GLfloat new_accel, GLfloat new_angle);
	};
	
	class IT_Weapon	{
		public:
			int TypeID;
			bool Active;
			vector <weapon> components;
			
			
	};