rendered paste body#include <stdio.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
void render() {
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
glVertex2i(150,150);
glEnd();
glFlush();
}
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 300);
glutInitWindowPosition(100, 100);
glutCreateWindow("OpenGL Test");
glClearColor(0.0, 0.0, 0.0, 0.0);
glViewport(0, 0, 400, 300);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 400.0, 0.0, 300.0, -1.0, 1.0);
glutDisplayFunc(&render);
glutMainLoop();
return 0;
}