rendered paste bodydialog statchecker {
title "stats checker, by Dani_l11"
size -1 -1 240 100
option dbu
edit "RS name", 1, 70 5 85 10
button "Check up", 2, 70 80 85 15
radio "combat", 3, 10 20 40 10
radio "attack", 4, 10 30 40 10
radio "defence", 5, 10 40 40 10
radio "strenght", 6, 10 50 40 10
radio "hitpoints", 7, 10 60 40 10
radio "prayer", 8, 10 70 40 10
radio "ranged", 9, 70 20 40 10
radio "magic", 10, 70 30 40 10
radio "hunter", 11, 70 40 40 10
radio "fletching", 12, 70 50 40 10
radio "runecrafting", 13, 70 60 40 10
radio "thieving", 14, 70 70 40 10
radio "mining", 15, 130 20 40 10
radio "smithing", 16, 130 30 40 10
radio "woodcutting", 17, 130 40 40 10
radio "farming", 18, 130 50 40 10
radio "slayer", 19, 130 60 40 10
radio "agility", 20, 130 70 40 10
radio "fishing", 21, 190 20 40 10
radio "cooking", 22, 190 30 40 10
radio "firemaking", 23, 190 40 40 10
radio "construction", 24, 190 50 40 10
radio "overall", 25, 190 60 40 10
}
on *:dialog:statchecker:sclick:2:{
if ($did(1) == Rs name) || ($did(1) == $null) { notice $me 4Fill a Rs name in
halt }
if ($did(25).state) set $+(%,rs.style.,%ID) stats
elseif ($did(3).state) set $+(%,rs.style.,%ID) combat
elseif ($did(4).state) set $+(%,rs.style.,%ID) single
elseif ($did(5).state) set $+(%,rs.style.,%ID) single
elseif ($did(6).state) set $+(%,rs.style.,%ID) single
elseif ($did(7).state) set $+(%,rs.style.,%ID) single
elseif ($did(8).state) set $+(%,rs.style.,%ID) single
elseif ($did(9).state) set $+(%,rs.style.,%ID) single
elseif ($did(10).state) set $+(%,rs.style.,%ID) single
elseif ($did(11).state) set $+(%,rs.style.,%ID) single
elseif ($did(12).state) set $+(%,rs.style.,%ID) single
elseif ($did(13).state) set $+(%,rs.style.,%ID) single
elseif ($did(14).state) set $+(%,rs.style.,%ID) single
elseif ($did(15).state) set $+(%,rs.style.,%ID) single
elseif ($did(16).state) set $+(%,rs.style.,%ID) single
elseif ($did(17).state) set $+(%,rs.style.,%ID) single
elseif ($did(18).state) set $+(%,rs.style.,%ID) single
elseif ($did(19).state) set $+(%,rs.style.,%ID) single
elseif ($did(20).state) set $+(%,rs.style.,%ID) single
elseif ($did(21).state) set $+(%,rs.style.,%ID) single
elseif ($did(22).state) set $+(%,rs.style.,%ID) single
elseif ($did(23).state) set $+(%,rs.style.,%ID) single
elseif ($did(24).state) set $+(%,rs.style.,%ID) single
else { notice $me 4Click on some button }
if ($len(did(1)) > 12) { notice $me 4The nickname $2-is too long | halt }
set $+(%,rs.rsn.,%ID) $did(1)
if ($did(25).state) set $+(%,rs.skill.,%ID) $setskill(overall)
if ($did(3).state) set $+(%,rs.skill.,%ID) $setskill(combat)
if ($did(4).state) set $+(%,rs.skill.,%ID) $setskill(attack)
if ($did(5).state) set $+(%,rs.skill.,%ID) $setskill(defence)
if ($did(6).state) set $+(%,rs.skill.,%ID) $setskill(strenght)
if ($did(7).state) set $+(%,rs.skill.,%ID) $setskill(hitpoints)
if ($did(8).state) sset $+(%,rs.skill.,%ID) $setskill(prayer)
if ($did(9).state) set $+(%,rs.skill.,%ID) $setskill(ranged)
if ($did(10).state) set $+(%,rs.skill.,%ID) $setskill(magic)
if ($did(11).state) set $+(%,rs.skill.,%ID) $setskill(hunter)
if ($did(12).state) set $+(%,rs.skill.,%ID) $setskill(fletching)
if ($did(13).state) set $+(%,rs.skill.,%ID) $setskill(runecrafting)
if ($did(14).state) set $+(%,rs.skill.,%ID) $setskill(thieving)
if ($did(15).state) set $+(%,rs.skill.,%ID) $setskill(mining)
if ($did(16).state) set $+(%,rs.skill.,%ID) $setskill(smithing)
if ($did(17).state) set $+(%,rs.skill.,%ID) $setskill(woodcutting)
if ($did(18).state) set $+(%,rs.skill.,%ID) $setskill(farming)
if ($did(19).state) set $+(%,rs.skill.,%ID) $setskill(slayer)
if ($did(20).state) set $+(%,rs.skill.,%ID) $setskill(agility)
if ($did(21).state) set $+(%,rs.skill.,%ID) $setskill(fishing)
if ($did(22).state) set $+(%,rs.skill.,%ID) $setskill(cooking)
if ($did(23).state) set $+(%,rs.skill.,%ID) $setskill(firemaking)
if ($did(24).state) set $+(%,rs.skill.,%ID) $setskill(construction)
sockclose $+(rsh.,%ID) hiscore.runescape.com 80
sockopen $+(rsh.,%ID) hiscore.runescape.com 80
}
on *:SOCKOPEN:rsh.*:{
var %ID = $gettok($sockname,2,46)
sockwrite -nt $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,rs.rsn.,%ID),2) HTTP/1.0
sockwrite -nt $sockname Host: hiscore.runescape.com $+ $str($crlf,2)
}
on *:SOCKREAD:rsh.*:{
if ($sockerr) { echo -a Error. | halt }
var %ID = $gettok($sockname,2,46), $&
%style = $($+(%,rs.style.,%ID),2), $&
%target = $($+(%,rs.rsn.,%ID),2), $&
%display = $($+(%,rs.return.,%ID),2), $&
%skill = $($+(%,rs.skill.,%ID),2)
sockread &source
bwrite $sockname -1 -1 &source
if ($bfind(&source,1,does not feature in the hiscores).text) { notice $me 4The nickname: %target did not feature in runescape highscores for any skill! | remove $sockname | sockclose $sockname | halt }
bread $sockname 1 $file($sockname).size $+(&,$sockname)
var %stat, %x = 1
while (%x) {
var %x = $bfind($+(&,$sockname),$calc(%x + 1),<a href="overall.ws?table=).text, %stat = $htmlfree($bvar($+(&,$sockname),%x,200).text)
tokenize 10 %stat
hadd -m $sockname $1 $2 $3 $4 $xp2next($3,$4)
}
if ($bfind($+(&,$sockname),1,<div id="footerHiscores"></div>).text) {
if (%style == stats) {
var %y = 0
while (%y <= 23) {
tokenize 32 $hget($sockname,(%y))
var %file = $setskill(%y) $2
inc %y
}
notice $me 4Stats for %target $+ :
notice $Me 4 $+ %file
unset $+(%,rs.,%ID)
}
if (%style == single) {
if (!$hget($sockname,%skill)) { notice $me 4 $+ %target did not feature in higscores for %skill | remove $sockname | sockclose $sockname | halt }
tokenize 32 $hget($sockname,%skill)
notice $me 4 $+ %skill Stats for %target
notice $me 4Level: $2 Rank: $1 Exp: $3 Exp for $calc($2 + 1)
unset $+(%,rs.,%ID)
}
if (%style == combat) {
var %att = $gettok($hget($sockname,attack),2,32), %def = $gettok($hget($sockname,defence),2,32), $&
%str = $gettok($hget($sockname,strength),2,32), %hp = $gettok($hget($sockname,hitpoints),2,32), $&
%rng = $gettok($hget($sockname,ranged),2,32), %pray = $gettok($hget($sockname,prayer),2,32), $&
%magic = $gettok($hget($sockname,magic),2,32)
var %combat = $cmb(%att,%def,%str,%hp,%rng,%pray,%magic)
var %temp = $abs($calc($int($calc($gettok(%combat,1,32) +1)) - $gettok(%combat,1,32))), $&
%a.lvl = $ceil($calc(%temp / .32707)), %s.lvl = $ceil($calc(%temp / .324)), $&
%d.lvl = $ceil($calc(%temp / .25)), $&
%m.lvl = $ceil($calc(%temp / .487)), $&
%r.lvl = $ceil($calc(%temp / .487)), $&
%p.lvl = $ceil($calc(%temp / .124))
if ($gettok(%combat,2,32) == Magic Based) var %lvl.base = Magic: %m.lvl
elseif ($gettok(%combat,2,32) == Ranged Based) var %lvl.base = Ranged: %r.lvl
else var %lvl.base = $c1(Att:) $c2(%a.lvl) $c1(Str:) $c2(%s.lvl)
notice $me 4 $+ %target is level %combat
notice $me 4 $+ Att: %att Def: %def Str: %str hp: %Hp Range: %rng Pray: %pray Magic: %magic
if ($floor(%combat) != 126) notice $me 4Levels for $floor($calc($gettok(%combat,1,32) +1)) $+ : %lvl.base def/hp: %d.lvl Prayer: %p.lvl
else notice $me 4 $+ %target has reached the maximum combat level in Runescape!
unset $+(%,rs.,%ID)
}
}
remove $sockname
}
alias -l cmb {
var %a = $calc($2 * 100), %b = $calc($4 * 100), %c = $calc($6 * 50)
var %base = $calc($calc(%a + %b + %c) / 400), %d = $calc($1 * 130), %e = $calc($3 * 130)
if ($and($5,1) == 0) var %f = $calc($calc($calc($5 - 1) + $calc($5 * 2)) * 65)
elseif ($and($5,1) == 1) var %f = $calc($5 * 195)
if ($and($7,1) == 0) var %g = $calc($calc($calc($7 - 1) + $calc($7 * 2)) * 65)
elseif ($and($7,1) == 1) var %g = $calc($7 * 195)
var %mcombat = $calc($calc(%d + %e) / 400), %rcombat = $calc(%f / 400), %macombat = $calc(%g / 400)
if (%mcombat > %rcombat) && (%mcombat > %macombat) { return $calc(%mcombat + %base) Melee Based }
elseif (%rcombat > %mcombat) && (%rcombat > %macombat) { return $calc(%rcombat + %base) Ranged Based }
elseif (%macombat > %mcombat) && (%macombat > %rcombat) { return $calc(%macombat + %base) Magic Based }
}
alias -l htmlfree { var %x, %i = $regsub($1-,/(^[^<]*>|<[^>]*>|<[^>]*$)/g,$null,%x), %x = $remove(%x,&) | return %x }
alias -l comma { Var %a, %b = $regsub($ticks,$$1,/G([+-]?d+?)(?=(?:d{3})++(?=.d++$|$))/g,1 $+ $chr(44),%a) | Return %a }
alias -l xp2Next { var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1)) | return $calc(%nextxp - %xp) }
alias -l xp { var %x = 1, %level = $calc($1 - 1), %xp = 0 | while (%x <= %level) { var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4) | inc %xp %TempXp | inc %x } | return $int(%xp) }
alias -l setskill {
if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall
elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack
elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence
elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength
elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints
elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged
elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer
elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic
elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking
elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting
elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching
elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing
elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking
elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting
elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing
elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining
elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore
elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility
elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving
elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer
elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming
elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft
elseif ($1 == 22) || ($regex($1,/^(hunt)(er|ing)?$/si)) return Hunter
elseif ($1 == 23) || ($regex($1,/^(con)(struc?tion)?$/si)) return Construction
}
alias -l c1 { return $+($chr(3),4,$1-) }
alias -l c2 { return $+($chr(3),6,$1-) }
on *:TEXT:*:#: { if ($chan == #tzhaar) { halt }
if ($left($strip($1),1) !isin @!.) || ($regex($strip($1),/(=|[^<]*>|<[^>]*>|<[^>]|[0-9]|$chr(95))/Si)) { halt }
if ($right($1,-1) == defname) && ($2-) && ($len($2-) <= 12) {
writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),-)
notice $nick $c1(your nickname for the adress) $c2($mask($fulladdress,3)) $c1(has been set to) $c2($2-)
halt
}
inc %ID 1
if ($right($strip($1),-1) == stats) set $+(%,rs.style.,%ID) stats
elseif ($regex($strip($1),/co?mb(at)?/Si)) set $+(%,rs.style.,%ID) combat
elseif ($setskill($remove($strip($1),@,!,.))) set $+(%,rs.style.,%ID) single
else halt
if ($len($2-) > 12) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(The nickname) $c2($2-) $c1(is too long) | halt }
if ($2) set $+(%,rs.rsn.,%ID) $replace($2-,$chr(32),$chr(95))
elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,rs.rsn.,%ID) $ifmatch
elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,rs.rsn.,%ID) $ifmatch
else set $+(%,rs.rsn.,%ID) $nick
set $+(%,rs.skill.,%ID) $setskill($remove($strip($1),@,!,.))
set $+(%,rs.return.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick)
sockopen $+(rsh.,%ID) hiscore.runescape.com 80
}
on *:SOCKOPEN:rsh.*:{
var %ID = $gettok($sockname,2,46)
sockwrite -nt $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,rs.rsn.,%ID),2) HTTP/1.0
sockwrite -nt $sockname Host: hiscore.runescape.com $+ $str($crlf,2)
}
on *:SOCKREAD:rsh.*:{
if ($sockerr) { echo -a Error. | halt }
var %ID = $gettok($sockname,2,46), $&
%style = $($+(%,rs.style.,%ID),2), $&
%target = $($+(%,rs.rsn.,%ID),2), $&
%display = $($+(%,rs.return.,%ID),2), $&
%skill = $($+(%,rs.skill.,%ID),2)
sockread &source
bwrite $sockname -1 -1 &source
if ($bfind(&source,1,does not feature in the hiscores).text) { %display $c1(The nickname:) $c2(%target) $c1(did not feature in runescape highscores for any skill!) | remove $sockname | sockclose $sockname | halt }
bread $sockname 1 $file($sockname).size $+(&,$sockname)
var %stat, %x = 1
while (%x) {
var %x = $bfind($+(&,$sockname),$calc(%x + 1),<a href="overall.ws?table=).text, %stat = $htmlfree($bvar($+(&,$sockname),%x,200).text)
tokenize 10 %stat
hadd -m $sockname $1 $2 $3 $4 $xp2next($3,$4)
}
if ($bfind($+(&,$sockname),1,<div id="footerHiscores"></div>).text) {
if (%style == stats) {
var %y = 0
while (%y <= 23) {
tokenize 32 $hget($sockname,$setskill(%y))
if ($2) var %file = %file $c1($setskill(%y)) $c2($2)
inc %y
}
%display $c1(Stats for) $c2(%target) $+ $c1(:)
%display %file
unset $+(%,rs.,%ID)
}
if (%style == single) {
if (!$hget($sockname,%skill)) { %display $c2(%target) $c1(did not feature in higscores for) $c2(%skill) | remove $sockname | sockclose $sockname | halt }
tokenize 32 $hget($sockname,%skill)
%display $c2(%skill) $c1(Stats for) $c2(%target)
%display $c1(Level:) $c2($2) $c1(Rank:) $c2($1) $c1(Exp:) $c2($3) $c1(Exp for) $c2($calc($2 + 1)) $c1(%skill $+ :) $c2($comma($4))
unset $+(%,rs.,%ID)
}
if (%style == combat) {
var %att = $gettok($hget($sockname,attack),2,32), %def = $gettok($hget($sockname,defence),2,32), $&
%str = $gettok($hget($sockname,strength),2,32), %hp = $gettok($hget($sockname,hitpoints),2,32), $&
%rng = $gettok($hget($sockname,ranged),2,32), %pray = $gettok($hget($sockname,prayer),2,32), $&
%magic = $gettok($hget($sockname,magic),2,32)
var %combat = $cmb(%att,%def,%str,%hp,%rng,%pray,%magic)
var %temp = $abs($calc($int($calc($gettok(%combat,1,32) +1)) - $gettok(%combat,1,32))), $&
%a.lvl = $ceil($calc(%temp / .32707)), %s.lvl = $ceil($calc(%temp / .324)), $&
%d.lvl = $ceil($calc(%temp / .25)), $&
%m.lvl = $ceil($calc(%temp / .487)), $&
%r.lvl = $ceil($calc(%temp / .487)), $&
%p.lvl = $ceil($calc(%temp / .124))
if ($gettok(%combat,2,32) == Magic Based) var %lvl.base = Magic: %m.lvl
elseif ($gettok(%combat,2,32) == Ranged Based) var %lvl.base = Ranged: %r.lvl
else var %lvl.base = $c1(Att:) $c2(%a.lvl) $c1(Str:) $c2(%s.lvl)
%display $c2(%target) $c1(is level) $c2(%combat)
%display $c1(Att:) $c2(%att) $c1(Def:) $c2(%def) $c1(Str:) $c2(%str) $c1(hp:) $c2(%Hp) $c1(Range:) $c2(%rng) $c1(Pray:) $c2(%pray) $c1(Magic:) $c2(%magic)
if ($floor(%combat) != 126) %display $c1(Levels for) $c2($floor($calc($gettok(%combat,1,32) +1))) $+ $c1(:) %lvl.base $c1(def/hp:) $c2(%d.lvl) $c1(Prayer:) $c2(%p.lvl)
else %display $c2(%target) $c1(has reached the maximum combat level in) $c2(Runescape!)
unset $+(%,rs.,%ID)
}
}
remove $sockname
}
alias -l cmb {
var %a = $calc($2 * 100), %b = $calc($4 * 100), %c = $calc($6 * 50)
var %base = $calc($calc(%a + %b + %c) / 400), %d = $calc($1 * 130), %e = $calc($3 * 130)
if ($and($5,1) == 0) var %f = $calc($calc($calc($5 - 1) + $calc($5 * 2)) * 65)
elseif ($and($5,1) == 1) var %f = $calc($5 * 195)
if ($and($7,1) == 0) var %g = $calc($calc($calc($7 - 1) + $calc($7 * 2)) * 65)
elseif ($and($7,1) == 1) var %g = $calc($7 * 195)
var %mcombat = $calc($calc(%d + %e) / 400), %rcombat = $calc(%f / 400), %macombat = $calc(%g / 400)
if (%mcombat > %rcombat) && (%mcombat > %macombat) { return $calc(%mcombat + %base) Melee Based }
elseif (%rcombat > %mcombat) && (%rcombat > %macombat) { return $calc(%rcombat + %base) Ranged Based }
elseif (%macombat > %mcombat) && (%macombat > %rcombat) { return $calc(%macombat + %base) Magic Based }
}
alias -l htmlfree { var %x, %i = $regsub($1-,/(^[^<]*>|<[^>]*>|<[^>]*$)/g,$null,%x), %x = $remove(%x,&) | return %x }
alias -l comma { Var %a, %b = $regsub($ticks,$$1,/G([+-]?d+?)(?=(?:d{3})++(?=.d++$|$))/g,1 $+ $chr(44),%a) | Return %a }
alias -l xp2Next { var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1)) | return $calc(%nextxp - %xp) }
alias -l xp { var %x = 1, %level = $calc($1 - 1), %xp = 0 | while (%x <= %level) { var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4) | inc %xp %TempXp | inc %x } | return $int(%xp) }
alias -l setskill {
if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall
elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack
elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence
elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength
elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints
elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged
elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer
elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic
elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking
elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting
elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching
elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing
elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking
elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting
elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing
elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining
elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore
elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility
elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving
elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer
elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming
elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft
elseif ($1 == 22) || ($regex($1,/^(hunt)(er|ing)?$/si)) return Hunter
elseif ($1 == 23) || ($regex($1,/^(con)(struc?tion)?$/si)) return Construction
}