rendered paste bodystruct UNITANY
{
DWORD dwType; //0x00
DWORD dwClassId; //0x04
DWORD _1; //0x08
DWORD dwUnitId; //0x0C
DWORD dwMode; //0x10
union
{
LPPLAYERDATA pPlayerData;
LPITEMDATA pItemData;
LPMONSTERDATA pMonsterData;
LPOBJECTDATA pObjectData;
//LPTILEDATA pTileData doesn't appear to exist anymore
}; //0x14
DWORD dwAct; //0x18
LPACT pAct; //0x1C
DWORD dwSeed[2]; //0x20
DWORD _2; //0x28
union
{
LPPATH pPath;
LPITEMPATH pItemPath;
LPOBJECTPATH pObjectPath;
}; //0x2C
DWORD _3[5]; //0x30
DWORD dwGfxFrame; //0x44
DWORD dwFrameRemain; //0x48
WORD wFrameRate; //0x4C
WORD _4; //0x4E
LPBYTE pGfxUnk; //0x50
LPDWORD pGfxInfo; //0x54
DWORD _5; //0x58
LPSTATLIST pStats; //0x5C
LPINVENTORY pInventory; //0x60
LPLIGHT ptLight; //0x64
DWORD _6[9]; //0x68
WORD wX; //0x8C
WORD wY; //0x8E
DWORD _7; //0x90
DWORD dwOwnerType; //0x94
DWORD dwOwnerId; //0x98
DWORD _8[3]; //0x9C
LPINFO pInfo; //0xA8
DWORD _9[6]; //0xAC
DWORD dwFlags; //0xC4
DWORD dwFlags2; //0xC8
DWORD _10[5]; //0xCC
LPUNITANY pChangedNext; //0xE0
LPUNITANY pRoomNext; //0xE4
LPUNITANY pListNext; //0xE8
};