rendered paste body#include "a_samp.h"
#include "pawnfunctions.h"
#include <stdio.h>
Public main()
{
printf("\n-----------------------------------------");
printf(" Simplified Gamemode by Jacob (in pure C++)");
printf("-----------------------------------------\n");
}
Public OnGameModeInit()
{
SetGameModeText("C++ Simplified Gamemode");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
Public OnGameModeExit()
{
return 1;
}
Public OnPlayerRequestClass(int playerid, int classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
Public OnPlayerRequestSpawn(int playerid)
{
return 1;
}
Public OnPlayerConnect(int playerid)
{
return 1;
}
Public OnPlayerDisconnect(int playerid, int reason)
{
return 1;
}
Public OnPlayerSpawn(int playerid)
{
return 1;
}
Public OnPlayerDeath(int playerid, int killerid, int reason)
{
return 1;
}
Public OnVehicleSpawn(int vehicleid)
{
return 1;
}
Public OnVehicleDeath(int vehicleid, int killerid)
{
return 1;
}
Public OnPlayerText(int playerid, char* text)
{
return 1;
}
Public OnPlayerPrivmsg(int sender, int receiver, char* text)
{
return 1;
}
Public OnPlayerCommandText(int playerid, char* cmdtext)
{
if (strcmp("/mycommand", cmdtext) == 0)
{
// Do something here
return 1;
}
return 0;
}
Public OnPlayerInfoChange(int playerid)
{
return 1;
}
Public OnPlayerEnterVehicle(int playerid, int vehicleid, int ispassenger)
{
return 1;
}
Public OnPlayerExitVehicle(int playerid, int vehicleid)
{
return 1;
}
Public OnPlayerStateChange(int playerid, int newstate, int oldstate)
{
return 1;
}
Public OnPlayerEnterCheckpoint(int playerid)
{
return 1;
}
Public OnPlayerLeaveCheckpoint(int playerid)
{
return 1;
}
Public OnPlayerEnterRaceCheckpoint(int playerid)
{
return 1;
}
Public OnPlayerLeaveRaceCheckpoint(int playerid)
{
return 1;
}
Public OnRconCommand(char* cmd)
{
return 1;
}
Public OnObjectMoved(int objectid)
{
return 1;
}
Public OnPlayerObjectMoved(int playerid, int objectid)
{
return 1;
}
Public OnPlayerPickUpPickup(int playerid, int pickupid)
{
return 1;
}
Public OnPlayerSelectedMenuRow(int playerid, int row)
{
return 1;
}
Public OnPlayerExitedMenu(int playerid)
{
return 1;
}
//----------------------------------------------------------
// ***************************************************
// ******* THIS IS THE END OF YOUR GAMEMODE. *******
// ***************************************************
//----------------------------------------------------------