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#591494 ·published 2007-06-27 07:39 UTC
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<p>
  <a href="http://numa.notdot.net/user/Sendy" style="FONT-STYLE:italic" title="Sendy">Sendy</a><span style="FONT-STYLE:italic">
  </span>is probably my favourite author on NUMA. She's among the most prolific
  authors and she makes tilesets that consistently change my ideas of what is
  possible with only eight different tiles. I don't know how she churns them
  out, but I'm sure glad she does. Check out
  <a href="http://numa.notdot.net/map/54410" style="FONT-STYLE:italic" title="Abstract thoughts pretending to be biscuits">Abstract
  thoughts pretending to be biscuits</a><span style="FONT-STYLE:italic"></span>.<br/>
</p>
<p>
  <span style="FONT-WEIGHT:bold"><br/>
  </span>
</p>
<p>
  <span style="FONT-WEIGHT:bold"> Tanner: </span>Is there a single theme or
  component that you feel unites all your maps?<br/>
  <span style="FONT-WEIGHT:bold">Sendy:</span> Nothing concrete. But I think
  that the way that my mind works is evident if you look at a bunch of my maps.
  I tend to enjoy creating 'devices' and quirky object setups, and I tend
  towards complication. For the first couple of years my mapping suffered from
  this but now I feel more able to dilute the complexity and deviousness and
  weave it more subtly into the fabric of the map, allowing a sense of curiosity
  to arise in the player as opposed to a sense of frustration and confusion.<br/>
  <br/>
  <span style="FONT-WEIGHT:bold">Tanner:</span> Where do you get inspiration for
  your tilesets?<br/>
  <span style="FONT-WEIGHT:bold">Sendy:</span> A lot of the time, from the way
  the ninja moves. The game is so incredibly sensitive that it's almost as if
  you can feel the terrain touching against your fingers in empathy with the
  ninja. Again my tilesets tend towards complexity and I'm very fond of
  combining contrasts such as straight edges with eroded sections. A lot of my
  inspiration comes from doodling, since I like drawing 2D worlds, and of course
  listening to music. Also I like to consider all the landscapes and
  architecture I've seen recently that stuck in my head.<br/>
  <br/>
  Another factor is that the tileset is highly symbolic of the will of the
  author. By defining what's solid and what isn't, where the ninja can go and
  what kind of surfaces it will have at it's disposal, there is an almost sacred
  power attached to that, and this inspires me to express myself as fully as I
  can with tilesets.<br/>
  <br/>
  <span style="FONT-WEIGHT:bold">Tanner:</span> What is your favourite type of
  map?<br/>
  <span style="FONT-WEIGHT:bold">Sendy:</span> The kind of map that makes the
  mechanics of N feel entirely new to me when I play it. One that makes me look
  at a certain object in a whole new light. One that makes me giggle and scream!<br/>
  <br/>
  <span style="FONT-WEIGHT:bold">Tanner:</span> Do your favourite type of map to
  play and your favourite type of map to make differ?<br/>
  <span style="FONT-WEIGHT:bold">Sendy:</span> Not especially. I make maps
  primarily for myself. I have a soft spot for well thought-out linear maps on
  both sides of the equation, but nonlinear maps are often more tricky to make.
  Er... Make of that what you will.<br/>
  <br/>
  <span style="FONT-WEIGHT:bold">Tanner:</span> You also make music. How does
  that compare to making a map?<br/>
  <span style="FONT-WEIGHT:bold">Sendy:</span> It's all about playing with
  expectations and setting up tension and release. Not to mention form and
  themes. I find all creative acts similar, it's just the skill sets are
  different.<br/>
  <br/>
  <span style="FONT-WEIGHT:bold">Tanner:</span> Is The Nth Dimension going
  anywhere?<br/>
  <span style="FONT-WEIGHT:bold">Sendy:</span> Yes. I have tons of maps for it
  now! Personally I think it's my best work yet - I've managed to incorporate
  minimalism into my style without it going awry, which I feel was important to
  master for the episodic format. There are a lot of easier levels in the pack
  and lots of whimsical playing around with concepts.<br/>
  <br/>
  <span style="FONT-WEIGHT:bold">Tanner:</span> Where did the name "The Love
  Sessions" come from?<br/>
  <span style="FONT-WEIGHT:bold">Sendy:</span> It was made during a period of
  time when I stayed with my boyfriend. We have a long distance relationship, so
  the time we have together is always special. When I had nothing to do I would
  sit down for 30 minutes and force out a map. They're almost like a diary,
  taking me back to each day we shared, though the advantage is nobody else
  could read it!<br/>
  <br/>
  <span style="FONT-WEIGHT:bold">Tanner:</span> How do you think being one of
  the few well-known women sets you apart on NUMA?<br/>
  <span style="FONT-WEIGHT:bold">Sendy:</span> I'm not really sure. I'm
  surprised more girls don't do level designing. I always find it's a great
  outlet for my energy. And recently it feels like my creativity has
  skyrocketed. Plus I like the attention.
</p>