Currently there's a few bugs. I just started re-coding this last night, or this morning, I don't know...
But there's an explosion animation that uses a series of images to display, there's background music and 2 projectiles that come out. There's sound effects, three's a custom HUD on the right that's being worked on still... Right now you start out with 50 lives but your score is not being kept, either is the level. (Those are the Hello World) Things on the HUD. I've been up for more than 18 hours so I'm going to go to sleep. Okay guys? Goodnight.
Oh yes, bugs: If you hold the A Button, the projectile will stick to the ship until you let go. If you lose, and press start to start playing again, the music will start over without stopping the old one, and uhh. The target is just a big white ball.
[url]http://xoduslive.net/3dbuzz/Xodus989/Cannon3/[/url]
[img]http://xoduslive.net/3dbuzz/Xodus989/Cannon3/cannon3.1.jpg[/img]
The two Hello World's are completely dynamic :)
Now I'm going for a long sleep :)... GOODNIGHT!
UPDATE:
I have made it where you can have multiple projectiles, I have get the levels display working correctly. Did some balancing on the game curve so it really only becomes impossible after about level 45. The score display shows, but I need to figure out an algorithm where you get more points the closer to the bottom of the screen it is. I compressed the audio so it's only 9.8 Mb's now. I have also added a different explosion which looks better.
TO implement:
enemies that shoot back
Background music speeds up as level goes up
Upgrades
Extra lifes
scrolling background.
Old Screenshots:
[img]http://xoduslive.net/3dbuzz/Xodus989/Cannon3/screenshotCannon.jpg[/img]