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#591159 ·published 2007-06-27 00:24 UTC
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Revision: 563
Author: fishbait
Date: 03:40:22, Mittwoch, 27. Juni 2007
Message:
« Fixed a problem with Temporary Enchants (only Poisons T_T) that arose after allowing Cloak, Ring and Shield enchanting.
----
Modified : /src/game/Spell.cpp


Revision: 562
Author: Zack
Date: 22:53:35, Dienstag, 26. Juni 2007
Message:
tested warrior deep wounds
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/SpellEffects.cpp


Revision: 561
Author: Zack
Date: 20:15:23, Dienstag, 26. Juni 2007
Message:
added warrior deep wounds talent. Not tested yet.
----
Modified : /extras/Zack_warrior_talentlogs.log
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp


Revision: 560
Author: Zack
Date: 19:35:30, Dienstag, 26. Juni 2007
Message:
added warrior resist stun and charm talent
----
Modified : /extras/Zack_warrior_talentlogs.log
Modified : /extras/shaman_todo.txt
Modified : /src/game/Spell.cpp


Revision: 559
Author: fishbait
Date: 18:31:06, Dienstag, 26. Juni 2007
Message:
« Fixed a crash at BattleGround end
« Fixed the Pre-Start Battleground messages
----
Modified : /src/game/BattlegroundMgr.cpp


Revision: 558
Author: fishbait
Date: 17:58:13, Dienstag, 26. Juni 2007
Message:
« Fixed my teleporting out of BattleGrounds code.
« Fixed adding Deserter aura if the battleground has finished.
----
Modified : /src/game/BattlegroundHandler.cpp
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/WarsongGulch.cpp


Revision: 557
Author: Burlex
Date: 17:06:00, Dienstag, 26. Juni 2007
Message:
- Multiple crashfixes.
- Fixed a lot of places where ObjectUpdated would be called from the incorrect context.
- Hopefully fixed the m_objectslot crashes.
- Meh.. misc tweaks? :/
- Btw, fuck wowscape.
----
Modified : /src/game/Corpse.cpp
Modified : /src/game/Corpse.h
Modified : /src/game/EventMgr.h
Modified : /src/game/GameObject.cpp
Modified : /src/game/GuildHandler.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Object.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/WorldSocket.cpp
Modified : /src/shared/svn_revision.h


Revision: 556
Author: fishbait
Date: 15:29:57, Dienstag, 26. Juni 2007
Message:
« Added a check for PvP flagging when added to a Battleground
« Players will now get flagged for PvP if they pick up the WSG flag
----
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/WarsongGulch.cpp


Revision: 555
Author: fishbait
Date: 15:19:43, Dienstag, 26. Juni 2007
Message:
« Players should now get the Coward debuff when leaving a battleground before it ends. (I think we just have to make it actually do something now :\ ) Let me know if it debuffs on a proper battle end still :\
----
Modified : /src/game/BattlegroundCommands.cpp
Modified : /src/game/BattlegroundHandler.cpp
Modified : /src/game/WarsongGulch.cpp


Revision: 554
Author: Burlex
Date: 15:10:14, Dienstag, 26. Juni 2007
Message:
- Added TTYPE_CASTER.
- Changed WSG AutoReturnFlag to use guid instead of pointer.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Modified : /src/game/WarsongGulch.cpp
Modified : /src/game/WarsongGulch.h


Revision: 553
Author: fishbait
Date: 14:09:23, Dienstag, 26. Juni 2007
Message:
« Teleporting out of a Battleground will now properly remove player.
----
Modified : /src/game/Level1.cpp
Modified : /src/game/SpellEffects.cpp


Revision: 552
Author: Burlex
Date: 14:04:16, Dienstag, 26. Juni 2007
Message:
- Rewrote rituals using guid references instead of pointers, will stop crashes here, wewt!
----
Modified : /src/game/GameObject.cpp
Modified : /src/game/GameObject.h
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/shared/svn_revision.h


Revision: 551
Author: Burlex
Date: 13:55:06, Dienstag, 26. Juni 2007
Message:
- Fixed possible crashes in Gameobject destructor if summoner goes out of range or is destroyed.
- Fixed 2 uninitialized variables in Unit class (this causes UMR's, and possibly calculation errors).
----
Modified : /src/game/GameObject.cpp
Modified : /src/game/GameObject.h
Modified : /src/game/Unit.cpp


Revision: 550
Author: Burlex
Date: 12:16:19, Dienstag, 26. Juni 2007
Message:
- Fixed multiple possible crashes in spell system when using mobs as casters.
- Added stresstesting AI Spell commands, if you don't know what these do, don't use them :P (they're for me mainly.)
----
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/Level3.cpp
Modified : /src/game/MapMgr.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellEffects.cpp


Revision: 549
Author: Burlex
Date: 10:19:42, Dienstag, 26. Juni 2007
Message:
- Fixed a possible crash in DynamicObject::UpdateTargets.
----
Modified : /src/game/DynamicObject.cpp
Modified : /src/shared/svn_revision.h


Revision: 548
Author: fishbait
Date: 09:43:27, Dienstag, 26. Juni 2007
Message:
« Added Flag auto return after 5 seconds of being dropped
« Fixed WSG message sending
----
Modified : /src/game/EventMgr.h
Modified : /src/game/WarsongGulch.cpp
Modified : /src/game/WarsongGulch.h


Revision: 547
Author: fishbait
Date: 07:40:13, Dienstag, 26. Juni 2007
Message:
« Fixed Enchanting to now allow enchanting of Shields, Cloaks and Rings.
« Enchanting in the trade window will now update the visible item data to the trade target on enchant spell complete.
----
Modified : /src/game/Item.cpp
Modified : /src/game/Spell.cpp


Revision: 546
Author: Burlex
Date: 06:40:37, Dienstag, 26. Juni 2007
Message:
- Added AI_REACTION sending on aggro - aggro sound effect.
- Fixed SMSG_FRIENDS_LIST packet.
- Fixed instances closing instantly if cooldown = 0.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/MapMgr.cpp
Modified : /src/game/SocialMgr.cpp


Revision: 545
Author: fishbait
Date: 06:06:47, Dienstag, 26. Juni 2007
Message:
« Corrected the enchantment Slots used by Permanent and Temporary Enchants (Slot 0 and 1 respectively). Should now receive proper Enchant Overwrite confirmation pop-ups.
« Can now have temporary and permanent enchant on one item. (Eg. Beastslaying and Rockbiter).
« Made the enchanting function to always use the slot value passed to it, to allow use of Slot 0.
« Added FindFreeEnchantSlot to every call of AddEnchantment where slot is not 0 or 1
----
Modified : /src/game/Item.cpp
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/SpellEffects.cpp


Revision: 544
Author: Burlex
Date: 02:34:51, Dienstag, 26. Juni 2007
Message:
- Multiple crash fixes.
- Fixed instance onkill loading.
----
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/Pet.cpp
Modified : /src/game/QuestMgr.cpp
Modified : /src/game/faction.h


Revision: 543
Author: Burlex
Date: 01:48:09, Dienstag, 26. Juni 2007
Message:
- Fixed vs2005 issues.
----
Modified : /src/game/LogonCommClient.cpp
Modified : /src/logonserver/LogonCommServer.cpp


Revision: 542
Author: Zack
Date: 01:00:39, Dienstag, 26. Juni 2007
Message:
just adding some stuff to amuse myself later.
----
Added : /extras/Zack_warrior_talentlogs.log


Revision: 541
Author: Zack
Date: 22:20:59, Montag, 25. Juni 2007
Message:
tested and fixed/adjusted : Nature's grace
tested and fixed summon wild. Even though there are 560 spells that use this effect my db actually had only creature template support for spell 8986 (lol, very useful effect indeed, but not for me xD)
-tested immolate and conflagrate. Work like a charm
----
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp


Revision: 540
Author: Zack
Date: 21:04:09, Montag, 25. Juni 2007
Message:
better have these checks then feel sorry.
----
Modified : /extras/general_todo.txt
Modified : /src/game/Player.cpp
Modified : /src/game/faction.h


Revision: 539
Author: Zack
Date: 19:37:29, Montag, 25. Juni 2007
Message:
- Upgrade for Aurastates, maybe immolate+conflagrate will work on some level (consume to be made probably)
- added basic Summon wild. 560 spells are using this effect :D. Do not use it yet ;)

Of course not tested yet. "Blow it out your ass".
----
Modified : /src/game/Object.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp


Revision: 538
Author: Zack
Date: 18:14:50, Montag, 25. Juni 2007
Message:
updated shaman todo. Mostly i'm done with shaman and moving to next class after i check my changes.
----
Modified : /extras/shaman_todo.txt


Revision: 537
Author: Zack
Date: 18:04:34, Montag, 25. Juni 2007
Message:
added shaman talent : Nature's Guardian. So much work for only 1 spell. Damn. still not tested :P. Balls of steel :D
----
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/game/World.cpp


Revision: 536
Author: Zack
Date: 17:12:00, Montag, 25. Juni 2007
Message:
added handle Spell aura 117= mechanic resistance. Uh uh big change not test :P. 52 spells using it. If it goes wrong you will miss with a lot of spells :P
----
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h


Revision: 535
Author: Zack
Date: 16:29:06, Montag, 25. Juni 2007
Message:
- added proc flag for shaman-ancestral healing talent (not tested)
- changed aura state for immolate (not tested but old one was not working anyway)
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp


Revision: 534
Author: Shock
Date: 15:29:00, Montag, 25. Juni 2007
Message:
- Updating svn revision.
plis no forget zis again!
----
Modified : /src/shared/svn_revision.h


Revision: 533
Author: Zack
Date: 15:14:52, Montag, 25. Juni 2007
Message:
hopefully a fix for players getting teleported to graveyard after 6 minutes when using feign death.
----
Modified : /src/game/SpellAuras.cpp


Revision: 532
Author: Zack
Date: 15:11:06, Montag, 25. Juni 2007
Message:
added resist critical strike spell aura. Used by 11 spells/talents (like elemental shield). Not tested yet, but in worst case it should not make a difference :P.
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/Unit.cpp


Revision: 531
Author: Burlex
Date: 14:43:14, Montag, 25. Juni 2007
Message:
- Removed an un-necessary call to HandleEvent in ModConfuse.
----
Modified : /src/game/SpellAuras.cpp


Revision: 530
Author: Burlex
Date: 14:41:39, Montag, 25. Juni 2007
Message:
+ Added spell_disable and spell_disable_trainers tables. Using these you can disable spells from being listed in trainers, or disable them completely from the server.
----
Added : /sql/spell_disable.sql
Added : /sql/spell_disable_trainers.sql
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/Spell.cpp


Revision: 529
Author: Burlex
Date: 14:28:10, Montag, 25. Juni 2007
Message:
- Optimized reputation on kill functions.
+ Added requested feature: mapid reputation bonuses.
- Started to implement command system via gm script.
----
Added : /sql/reputation_instance_onkill.sql
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ReputationHandler.cpp
Modified : /src/scriptengine/ScriptEngine.cpp
Modified : /src/scriptengine/ScriptEngine.h
Modified : /src/scriptengine/ScriptFunctions.cpp
Modified : /win/VC71/logonserver.vcproj


Revision: 528
Author: Burlex
Date: 14:05:54, Montag, 25. Juni 2007
Message:
- Changed replimit to use points instead of ranks, as the change is in points, this makes sense.
----
Modified : /src/game/QuestMgr.cpp
Modified : /src/game/ReputationHandler.cpp


Revision: 527
Author: Burlex
Date: 13:50:45, Montag, 25. Juni 2007
Message:
- Updating svn revision.
----
Modified : /src/shared/svn_revision.h


Revision: 526
Author: Burlex
Date: 13:48:49, Montag, 25. Juni 2007
Message:
- Fixed all known cases where an object's SetUInt32Value would be called from an external thread, possibly causing corruption or infinite loops inside the STL set class. This will result in better stability and no more crashes in std::tree, etc.
* Moved aura relocate calls to Unit::OnPushToWorld.
- Fixed some other misc crashes.
- Party loot money will now be shared among only the zoned players, in the same instance, but they will receive the correct amount instead of less, now.
----
Modified : /src/game/AlteracValley.cpp
Modified : /src/game/ArathiBasin.cpp
Modified : /src/game/Arenas.cpp
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/EventableObject.h
Modified : /src/game/MailSystem.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/Object.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/game/WarsongGulch.cpp
Modified : /src/game/faction.h


Revision: 525
Author: Burlex
Date: 12:38:37, Montag, 25. Juni 2007
Message:
- Fixed a possible crash in faction.h.
* Optimization: added I value prehashing on ReloadAccount().
----
Modified : /src/game/faction.h
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/AccountCache.h
Modified : /src/logonserver/AuthSocket.cpp


Revision: 524
Author: Burlex
Date: 12:17:07, Montag, 25. Juni 2007
Message:
- Forgot to include sys/resource.h
----
Modified : /src/antrix/Main.cpp
Modified : /src/logonserver/Main.cpp


Revision: 523
Author: Burlex
Date: 12:15:57, Montag, 25. Juni 2007
Message:
- Fixed crashes in LS<->WS handler due to bad pointers.
+ Added getrlimit/setrlimit to enable core dump saving.
----
Modified : /src/antrix/Main.cpp
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/logonserver/Main.cpp


Revision: 522
Author: Burlex
Date: 07:28:02, Montag, 25. Juni 2007
Message:
- Fixed compiling issue here, my bad, sorry.
----
Modified : /src/game/AIInterface.cpp


Revision: 521
Author: Burlex
Date: 07:12:00, Montag, 25. Juni 2007
Message:
- Bugfix: Instance mobs will now not deaggro at range.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Creature.cpp


Revision: 520
Author: Burlex
Date: 07:05:31, Montag, 25. Juni 2007
Message:
- Fixed epoll/kqueue fd errors because the fd was closed before it was removed from the event list.

----
Modified : /src/shared/Network/Socket.cpp


Revision: 519
Author: Burlex
Date: 06:55:23, Montag, 25. Juni 2007
Message:
- Heal stuff only takes effect in PvE.
----
Modified : /src/game/Spell.cpp


Revision: 518
Author: Burlex
Date: 06:51:59, Montag, 25. Juni 2007
Message:
- Healers will now get flagged for combat when they heal someone who is in combat if they aren't previously in combat.
----
Modified : /src/game/Spell.cpp


Revision: 517
Author: Burlex
Date: 06:39:49, Montag, 25. Juni 2007
Message:
- Rewrote part of threat system, optimized it, and it works again :P
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h


Revision: 516
Author: Burlex
Date: 06:17:51, Montag, 25. Juni 2007
Message:
- Cosmetic change - version updated to 2.1.2, added display of build config into welcome message.
----
Modified : /src/antrix/Master.cpp
Modified : /src/game/CharacterHandler.cpp
Modified : /src/logonserver/Main.cpp
Modified : /src/shared/svn_revision.h


Revision: 515
Author: Burlex
Date: 06:11:05, Montag, 25. Juni 2007
Message:
- Actually, we'll use /bin/sh for this, for FreeBSD users.

----
Modified : /make_precompiled_header.sh


Revision: 514
Author: Burlex
Date: 06:10:27, Montag, 25. Juni 2007
Message:
- Added make_precompiled_header script for *nix users :)

----
Added : /make_precompiled_header.sh


Revision: 513
Author: Burlex
Date: 06:05:14, Montag, 25. Juni 2007
Message:
- Rewrote ping/pong system of logonserver. This will solve the 'realm connection dropped' messages.
- Changed the complexity of the crypto for LS<->WS communication. This will fix the bug where realms didn't register.
- Removed some deprecated code in AuthSocket, as well as optimized the IPBanner class in regards to parameter passing on *nix systems.
----
Modified : /src/game/LogonCommClient.cpp
Modified : /src/game/LogonCommClient.h
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/AccountCache.h
Modified : /src/logonserver/AuthSocket.cpp
Modified : /src/logonserver/AuthStructs.h
Modified : /src/logonserver/LogonCommServer.cpp
Modified : /src/logonserver/LogonCommServer.h


Revision: 512
Author: Burlex
Date: 05:16:13, Montag, 25. Juni 2007
Message:
- fixed compiling problem

----
Modified : /src/scripts/src/SpellHandlers/WarriorSpells.cpp


Revision: 511
Author: Burlex
Date: 05:04:51, Montag, 25. Juni 2007
Message:
- Fixed bug that caused huge crit damage increases.
- Fixed bug where it was possible to possess a pet or totem.
----
Modified : /src/game/Level3.cpp
Modified : /src/game/Unit.cpp


Revision: 510
Author: Burlex
Date: 04:29:29, Montag, 25. Juni 2007
Message:
- Fixed fishing loot.
----
Modified : /src/game/GameObject.cpp


Revision: 509
Author: Burlex
Date: 04:26:04, Montag, 25. Juni 2007
Message:
- Fixed array size in config reader, thanks for pointing that out, muxum.
----
Modified : /src/shared/Config/Config.cpp


Revision: 508
Author: Burlex
Date: 04:23:25, Montag, 25. Juni 2007
Message:
- Applied fix for possible end iterator dereference from SplaT
----
Modified : /src/game/SpellAuras.cpp


Revision: 507
Author: Burlex
Date: 04:15:45, Montag, 25. Juni 2007
Message:
- Applied patch from brandon for gcc warnings / warrior fixes

----
Modified : /dep/src/gm/gmGCRoot.h
Modified : /dep/src/gm/gmGCRootUtil.h
Modified : /src/game/Creature.cpp
Modified : /src/game/HonorHandler.cpp
Modified : /src/game/InstanceSaveMgr.cpp
Modified : /src/game/Item.cpp
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/Level2.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/Map.cpp
Modified : /src/game/MapScriptInterface.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/PetHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/QuestMgr.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/TaxiHandler.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/game/WayPoints.cpp
Modified : /src/game/World.cpp
Modified : /src/game/WorldCreator.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_Botanica.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheSteamvault.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_BlackwingLair.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_CoT_BattleOfMountHyjal.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp
Modified : /src/scripts/src/SpellHandlers/WarriorSpells.cpp
Modified : /src/shared/Common.h
Modified : /src/shared/Database/DBC.cpp
Modified : /src/shared/Database/impl/PostgreDatabase.cpp
Modified : /src/shared/Util.cpp


Revision: 506
Author: Zack
Date: 00:42:19, Montag, 25. Juni 2007
Message:
added shaman parry talent, now parry test should be more flexible faster and sexy. But i didn't test if it works for other chars then tauren :D 
----
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h


Revision: 505
Author: M4ksiu
Date: 23:29:39, Sonntag, 24. Juni 2007
Message:
* Some fixes and other stuff. Try it and report back bugs.
----
Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp


Revision: 504
Author: Zack
Date: 22:15:41, Sonntag, 24. Juni 2007
Message:
lightning shield is working again. ROFL. i got to lvl 49 with my shaman using all time this spell when i noticed it is not working :D
----
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp


Revision: 503
Author: Zack
Date: 21:33:29, Sonntag, 24. Juni 2007
Message:
guid compression buffer "issue" from muxum. This changes nothing :P, But it is a correct notice.
----
Modified : /src/game/WorldSocket.h


Revision: 502
Author: Burlex
Date: 15:43:11, Sonntag, 24. Juni 2007
Message:
+ Added Player::m_lastSpeed floats. These store the last speeds sent to the client, avoiding the need to send UpdateSpeed packets all the time. This will both reduce bandwidth usage of the server a lot, as well as fix the client temporary freezeups in populated areas.
----
Modified : /src/game/Object.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h


Revision: 501
Author: Burlex
Date: 15:08:43, Sonntag, 24. Juni 2007
Message:
- Fixed possible call to Removesocket on *nix systems.
----
Modified : /src/shared/Network/Socket.cpp
Modified : /src/shared/Network/SocketMgrFreeBSD.cpp


Revision: 500
Author: Burlex
Date: 15:05:42, Sonntag, 24. Juni 2007
Message:
- Muhahaha.. rev 500. Congrats guys.
----
Modified : /src/shared/svn_revision.h


Revision: 499
Author: Burlex
Date: 15:05:09, Sonntag, 24. Juni 2007
Message:
- Fixed all instances of inet_ntoa causing possible crashes on freebsd systems.
----
Modified : /src/game/Level3.cpp
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSocket.cpp
Modified : /src/logonserver/AuthSocket.cpp
Modified : /src/logonserver/LogonCommServer.cpp
Modified : /src/logonserver/Main.cpp


Revision: 498
Author: M4ksiu
Date: 23:04:55, Samstag, 23. Juni 2007
Message:
* The Shattered Halls - part 2.
----
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp


Revision: 497
Author: M4ksiu
Date: 22:58:47, Samstag, 23. Juni 2007
Message:
* The Shattered Halls - rewritten part 1.
----
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp


Revision: 496
Author: M4ksiu
Date: 22:49:46, Samstag, 23. Juni 2007
Message:
* Fixed typo in Hellfire Ramparts script.
----
Modified : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp


Revision: 495
Author: M4ksiu
Date: 22:22:17, Samstag, 23. Juni 2007
Message:
* Forgot to edit those two.
----
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Modified : /src/scripts/src/InstanceScripts/Makefile.am


Revision: 494
Author: M4ksiu
Date: 22:20:23, Samstag, 23. Juni 2007
Message:
* More rewrote scripts (Blood Furnace and Hellfire Ramparts).
* Added base script for Guard AIs (for now contains only Undercity Guardian with it's Disease Cloud). Many things which will be in it can be done by editing DB, but I think it's better to keep that all in one place.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Added : /src/scripts/src/InstanceScripts/GuardAI.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h


Revision: 493
Author: Zack
Date: 20:58:28, Samstag, 23. Juni 2007
Message:
Player pet crash on out of range. Burl Please review this fix cause it;s you code and i made only a quickfix. Patch from IcemanSCG
----
Modified : /src/game/Pet.cpp
Modified : /src/game/Player.cpp


Revision: 492
Author: Zack
Date: 20:22:23, Samstag, 23. Juni 2007
Message:
I should stop coding ear;y in the morning :(
----
Modified : /src/game/Player.cpp


Revision: 491
Author: M4ksiu
Date: 19:17:35, Samstag, 23. Juni 2007
Message:
* Updated scripts to fit new function and give ability to use cooldowns as well as percent chance. Thx to mmcs for idea and his great support <3
* Changed name of SteamVault instance to The Steamvault.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Deleted : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp
Added : /src/scripts/src/InstanceScripts/Instance_TheSteamvault.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am


Revision: 490
Author: Zack
Date: 17:30:55, Samstag, 23. Juni 2007
Message:
Fixed bug (and exploit) where you could adjust you attackspeed with containers (damn if i would have known this and others don't :P )
----
Modified : /src/game/ItemInterface.cpp


Revision: 489
Author: M4ksiu
Date: 17:28:09, Samstag, 23. Juni 2007
Message:
W00T? That was totally wrong and overpowers Warlord.
----
Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp


Revision: 488
Author: Captnoord
Date: 17:21:04, Samstag, 23. Juni 2007
Message:
* some minor optimalisation
----
Modified : /src/game/SpellAuras.cpp


Revision: 487
Author: M4ksiu
Date: 17:17:44, Samstag, 23. Juni 2007
Message:
* Rewrite Steamvault. Some serious problems detected in new function (after casts mobs will attack immediately). Also after discussion with mmcs I will rewrite this function to be able to use % chances as well as cooldowns =/
----
Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h


Revision: 486
Author: Zack
Date: 17:01:47, Samstag, 23. Juni 2007
Message:
hehe, fixed shamanistic rage value bug. Have to be carefull about those nasty ints/floats 
----
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp


Revision: 485
Author: Burlex
Date: 16:47:38, Samstag, 23. Juni 2007
Message:
- Added replimit check to OnQuestFinished.
----
Modified : /src/game/QuestMgr.cpp


Revision: 484
Author: Burlex
Date: 16:45:28, Samstag, 23. Juni 2007
Message:
- Added requested fields to reputation / quest tables. (for rep limits)

Reputation tables format:

CREATE TABLE `reputation_creature_onkill` (
  `creature_id` int(30) NOT NULL,
  `faction_change_alliance` int(30) NOT NULL,
  `faction_change_horde` int(30) NOT NULL,
  `change_value` int(30) NOT NULL,
  `rep_limit` int(30) NOT NULL,
  KEY `index` (`creature_id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;

Quest update:
alter table quests add RewRepLimit int(11) default 0 not null after RewRepValue2;
----
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/Quest.h
Modified : /src/game/ReputationHandler.cpp


Revision: 483
Author: Zack
Date: 15:43:10, Samstag, 23. Juni 2007
Message:
patch from IcemanSCG : farsight display id. (did not test it, trust the man and die happy :D)

----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp


Revision: 482
Author: Zack
Date: 15:19:46, Samstag, 23. Juni 2007
Message:
applied patch from brandon regarding warrior execute spell
----
Modified : /src/scripts/src/SpellHandlers/WarriorSpells.cpp


Revision: 481
Author: Zack
Date: 15:13:37, Samstag, 23. Juni 2007
Message:
-Added aurastate change for immolate. Too bad flags are wrong so it will not trigger conflagrate usage ,maybe later )
-removed must be in front check for warlock curses. This might lead to some exploits. Will vote for it's removal later.
----
Modified : /src/game/Spell.cpp
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp


Revision: 480
Author: Zack
Date: 14:23:47, Samstag, 23. Juni 2007
Message:
added aurastate required for spells that trigger on 35% health. Thanks SB@lL
----
Modified : /src/game/Object.cpp


Revision: 479
Author: Zack
Date: 14:14:01, Samstag, 23. Juni 2007
Message:
warrior execute and all other spells that trigger on 20% target health. Thanks to SB@lL
----
Modified : /extras/map_extractor/ad.vcproj
Modified : /src/game/Object.cpp


Revision: 478
Author: Zack
Date: 13:53:33, Samstag, 23. Juni 2007
Message:
corrected regen typo (first time this week that i had to occasion to start a client :( )
----
Modified : /src/game/Unit.cpp


Revision: 477
Author: Burlex
Date: 12:17:31, Samstag, 23. Juni 2007
Message:
- Applied patch for Parry by xinef
----
Modified : /src/game/Unit.cpp


Revision: 476
Author: Burlex
Date: 11:08:06, Samstag, 23. Juni 2007
Message:
- removed kqueue debug "removed invalid fd" message, useless flood :p
----
Modified : /src/shared/Network/SocketMgrFreeBSD.cpp


Revision: 475
Author: Burlex
Date: 11:06:08, Samstag, 23. Juni 2007
Message:
- Whoops, this wasn't right.
----
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/shared/Network/Socket.h


Revision: 474
Author: Burlex
Date: 11:04:06, Samstag, 23. Juni 2007
Message:
- Fixed a possible stack corruption in logonserver, this usually happens mostly on FreeBSD systems.
----
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/AccountCache.h
Modified : /src/logonserver/AuthSocket.cpp
Modified : /src/shared/Network/Socket.h


Revision: 473
Author: Burlex
Date: 10:40:21, Samstag, 23. Juni 2007
Message:
- Fixed npc possess command on players.
- Fixed movement while possessed.
----
Modified : /src/game/Level3.cpp
Modified : /src/game/MovementHandler.cpp
Modified : /src/game/Player.cpp


Revision: 472
Author: fishbait
Date: 09:29:37, Samstag, 23. Juni 2007
Message:
« Fixed implementation of Critical Bonus Damage
----
Modified : /src/game/Object.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h


Revision: 471
Author: fishbait
Date: 07:10:29, Samstag, 23. Juni 2007
Message:
« Fixed a AttributesEx check on Interupting Auras to allow Nature's Swiftness to cooldown after its effect is used.
----
Modified : /src/game/SpellAuras.cpp


Revision: 470
Author: Zack
Date: 02:17:10, Samstag, 23. Juni 2007
Message:
Added regen patch from xinef. Now Health or focus regen is not interrupted on spell cast(Only mana regen). Also removed exploit that in some cases you were able to stop regen on target for 5 seconds (PVP)
----
Modified : /src/game/Creature.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h


Revision: 469
Author: Zack
Date: 01:39:36, Samstag, 23. Juni 2007
Message:
added patch from Onemore for fishing. Hopefully stability will not sleep with the fishes :P
----
Modified : /src/game/GameObject.cpp
Modified : /src/game/Unit.cpp


Revision: 468
Author: Zack
Date: 01:36:35, Samstag, 23. Juni 2007
Message:
Damage reduction formula from xinef. This is only for testing. Please post on EP if you think the old one was better.
----
Modified : /src/game/Unit.cpp


Revision: 467
Author: M4ksiu
Date: 00:10:20, Samstag, 23. Juni 2007
Message:
* Fully rewritten Underbog instance with added more mobs, spells and other stuff. What's missing at bottom of the script.
----
Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp
Modified : /src/scripts/src/Script TO DO.txt


Revision: 466
Author: M4ksiu
Date: 18:42:48, Freitag, 22. Juni 2007
Message:
* Rewrote The Slave Pens.
----
Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp
Modified : /src/scripts/src/Script TO DO.txt


Revision: 465
Author: Burlex
Date: 17:26:17, Freitag, 22. Juni 2007
Message:
- Fixed typo in LogonCommHandler.
----
Modified : /src/game/LogonCommHandler.cpp


Revision: 464
Author: M4ksiu
Date: 17:13:37, Freitag, 22. Juni 2007
Message:
* Deleting commented line in Guard Gossip script (no need to keep not correct data)
* Added AIs for most/all mobs that should have it.
----
Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp