All pastes #590988 Raw Edit

Anders

public lua v1 · immutable
#590988 ·published 2007-06-26 22:05 UTC
rendered paste body
if( SERVER ) then	AddCSLuaFile( "shared.lua" );endif( CLIENT ) then	SWEP.PrintName = "Lockpick";	SWEP.Slot = 1;	SWEP.SlotPos = 1;	SWEP.DrawAmmo = false;	SWEP.DrawCrosshair = false;end// Variables that are used on both client and serverSWEP.Author			= "Anders Munk"SWEP.Instructions	= "Left click to attempt to pick the lock"SWEP.Contact		= ""SWEP.Purpose		= ""SWEP.ViewModelFOV	= 62SWEP.ViewModelFlip	= falseSWEP.AnimPrefix		= "rpg"SWEP.Spawnable			= falseSWEP.AdminSpawnable		= true  SWEP.Sound = "doors/door_latch3.wav";  SWEP.Primary.ClipSize		= -1					// Size of a clipSWEP.Primary.DefaultClip	= 0				// Default number of bullets in a clipSWEP.Primary.Automatic		= true				// Automatic/Semi AutoSWEP.Primary.Ammo			= ""SWEP.Secondary.ClipSize		= -1				// Size of a clipSWEP.Secondary.DefaultClip	= 0				// Default number of bullets in a clipSWEP.Secondary.Automatic	= false				// Automatic/Semi AutoSWEP.Secondary.Ammo			= ""/*---------------------------------------------------------   Name: SWEP:Initialize( )   Desc: Called when the weapon is first loaded---------------------------------------------------------*/function SWEP:Initialize()	if( SERVER ) then			self:SetWeaponHoldType( "normal" );		endend/*---------------------------------------------------------   Name: SWEP:Precache( )   Desc: Use this function to precache stuff---------------------------------------------------------*/function SWEP:Precache()	util.PrecacheSound( self.Sound )endfunction SWEP:Deploy()	if( SERVER ) then		self.Owner:DrawViewModel( false );		self.Owner:DrawWorldModel( false );			endend/*---------------------------------------------------------   Name: SWEP:PrimaryAttack( )   Desc: +attack1 has been pressed---------------------------------------------------------*/  function SWEP:PrimaryAttack()  	if( CLIENT ) then return; end 	local trace = self.Owner:GetEyeTrace(); 	if( not trace.Entity:IsValid() or not trace.Entity:IsOwnable() or self.Owner:EyePos():Distance( trace.Entity:GetPos() ) > 65 ) then 		return;	end	if (math.random(1,10) == 5) then		trace.Entity:Fire( "unlock", "", 0 );	trace.Entity:SetNWInt("locked", 0)				self.Owner:EmitSound( self.Sound );	self.Weapon:SetNextPrimaryFire( CurTime() + 5.0 );		Notify( self.Owner, 1, 3, "You succeded in picking this lock!" );			else		Notify( self.Owner, 1, 3, "You failed to pick this lock! Try again" );	self.Weapon:SetNextPrimaryFire( CurTime() + 2.5 );		endend   /*---------------------------------------------------------  SecondaryAttack  ---------------------------------------------------------*/  function SWEP:SecondaryAttack()   end