function NoteAction(string Param1, string Param2, string Param3, string Param4, string Param5, string Param6)
{
echo This Point has a Note, 1:"${Param1}" 2:"${Param2}" 3:"${Param3}" 4:"${Param4}" 5:"${Param5}" 6:"${Param6}"
declare Nodes int local 0
declare NodeCount int local 0
switch ${Param1}
{
case WindRider
if ${Param1.Equal[WindRider]}
{
echo test1
if ${Me.Buff["Travel Form"](exists)}
{
WowScript CastShapeshiftForm(4)
wait 40 !${Me.Buff["Travel Form Form"](exists)}
wait 10
}
Object[-nearest 1,"${Param2}"]:Use
wait 20
WoWScript SelectGossipOption(1)
wait 20
Nodes:Set[${WoWScript[NumTaxiNodes()]}]
echo outside node/ct ${Nodes} ${NodeCount}
call ScanWindRiderFast
while (${NodeCount:Inc} <= ${Nodes})
{
echo nodes = ${Nodes} Nodecount = ${NodeCount}
echo Node Name = "${WoWScript[TaxiNodeName(${NodeCount})]}"
echo ${Param6}
if ${WoWScript["TaxiNodeName(${NodeCount})"].Equal["${Param6}"]}
{
WoWScript TakeTaxiNode(${NodeCount})
wait 100 ${Me.Flying}
if !${Me.Flying}
{
MessageBox "I am not flying for some reason. Something went wrong at the flight master. Continuing is probably a bad idea"
}
while (${Me.Flying}
{
ExecuteQueued
waitframe
waitframe
}
}
}
if !${Nodes}
{
MessageBox "No taxi nodes? Something went wrong at the flight master. Continuing is probably a bad idea"
}
}
break
}
}
function ScanWindRiderFast()
{
echo Doing a fast scan of the open Wind Rider, saving all paths as one-way
declare Nodes int local 0
declare NodeCount int local 0
declare HereName string
declare CurrentNode int local 0
Nodes:Set[${WoWScript[NumTaxiNodes()]}]
while ${NodeCount:Inc}<=${Nodes}
{
if ${WoWScript["TaxiNodeGetType(${NodeCount})",1].Equal["CURRENT"]}
{
CurrentNode:Set[${NodeCount}]
echo Found the local node at #${CurrentNode}
break
}
}
if ${NodeCount}<=${Nodes} && ${WoWScript["TaxiNodeGetType(${CurrentNode})",1].Equal["CURRENT"]}
{
CurrentNode:Set[${NodeCount}]
call SquishName "${WoWScript["TaxiNodeName(${NodeCount})"]}"
HereName:Set["${Return}"]
executeatom CurrentContinent
NodeCount:Set[0]
while (${NodeCount:Inc} <= ${Nodes})
{
call SquishName "${WoWScript["TaxiNodeName(${NodeCount})"]}"
if ${NodeCount}!=${CurrentNode}
{
if !${Navigation.World["${World}"].Point["${Return}WindRider"](exists)}
{
echo ${Return}WindRider doesn't exist yet, making a dummy point, he should be visited and scanned before flying there with RunningMan.
NavPoint -set "${World}" "${Return}WindRider" 99999 99999 99999
Navigation.World["${World}"].Point["${Return}WindRider"]:SetNote[WindRider UNKNOWN_NAME "${WoWScript["TaxiNodeName(${NodeCount})"]}"]
}
echo NavPoint -connect ${World} ${HereName}WindRider ${Return}WindRider
NavPoint -connect ${World} ${HereName}WindRider ${Return}WindRider
}
wait 1
}
}
wait 5
call SaveWorld Fast
}