world
size 1000
noWalls
end
options
+r
-a 50 38
-ms 3
-set _shotSpeed 150
-set _noClimb 0
-j
-fb
-sb
-set _drawMountains 0
-set _drawGround 0
# -set _friction 2.0
end
physics
name berm
linear -80 -80 0
end
physics
name grass
linear -80 -80 0
end
physics
name asphalt
slide 0.2
end
textureMatrix
name berm
shift -10.00 -10.00
end
textureMatrix
name berm2
shift -14.14213562 0
end
textureMatrix
name trees
shift .432 0
end
textureMatrix
name asphalt
shift 0 -14.14213562
end
material
name grass
texture std_ground
texmat berm
end
material
name grass2
texture std_ground
texmat berm2
end
material
name berm
texture roof
texmat asphalt
end
material
name asphalt
addtexture telelink
diffuse 0.1 0.1 0.1 1
texmat asphalt
noradar
end
material
name auto
end
material
name trees
addtexture rabbit_laser
texmat trees
end
define wheel
meshbox
size .30 .75 1.5
position 0.0 0.0 0.0
#matref wheel
end
enddef
define car
meshbox
name chassis
size 3.0 5.0 1.00
position 0 0 0.75
rotation 0
matref auto
end #chassis
meshbox
name windows
size 3.0 3.0 2.0
position 0 0 0.75
matref auto
end #windows
group wheel
shift -2.71 3.5 0.0
end
group wheel
shift -2.71 -3.5 0.0
end
group wheel
shift 2.71 3.5 0.0
end
group wheel
shift 2.71 -3.5 0.0
end
enddef
define bigrig
meshbox
name chassis
size 3.0 5.0 1.00
position 0 0 0.75
rotation 0
matref auto
end #chassis
meshbox
name windows
size 3.0 3.0 2.0
position 0 0 0.75
matref auto
end #windows
meshbox
name wheel1
size .30 .75 1.5
position -2.71 3.5 0.0
#matref asphalt
end #wheel1
meshbox
name wheel2
size .30 .75 1.5
position -2.71 -3.5 0.0
#matref asphalt
end
meshbox
name wheel3
size .30 .75 1.5
position 2.71 3.5 0.0
#matref asphalt
end
meshbox
name wheel4
size .30 .75 1.5
position 2.71 -3.5 0.0
#matref asphalt
end
enddef
mesh
vertex 1200 1000 0 #0
vertex -1000 -1200 0 #1
vertex -1000 -1200 10 #2
vertex 1200 1000 10 #3
texcoord 0 0 #0
texcoord 10 0 #1
texcoord 10 1 #2
texcoord 0 1 #3
face
vertices 0 1 2 3
texcoords 0 1 2 3
matref trees
endface
end
mesh
vertex 1000 1200 10 #0
vertex -1200 -1000 10 #1
vertex -1200 -1000 0 #2
vertex 1000 1200 0 #3
texcoord 0 0 #0
texcoord 10 0 #1
texcoord 10 1 #2
texcoord 0 1 #3
face
vertices 0 1 2 3
texcoords 0 1 2 3
matref trees
endface
end
############## highway
define h1
group car
shift 0.0 75.0 1.0
end
#group car
# shift 0.0 100.0 1.0
#end
group car
shift 0.0 -125.0 1.0
end
group car
shift 0.0 -240.0 1.0
end
enddef
define h2
#group car
# shift 0.0 275.0 1.0
#end
#group car
# shift 0.0 250.0 1.0
#end
#group car
# shift 0.0 105.0 1.0
#end
group car
shift 0.0 -250.0 1.0
end
group car
shift 0.0 -150.0 1.0
end
enddef
define h3
group car
shift 0.0 112.0 1.0
end
group car
shift 0.0 68.0 1.0
end
#group car
# shift 0.0 -165.0 1.0
#end
#group car
# shift 0.0 -200.0 1.0
#end
enddef
define h4
#group car
# shift 0.0 267.0 1.0
#end
#group car
# shift 0.0 250.0 1.0
#end
group car
shift 0.0 146.0 1.0
end
group car
shift 0.0 -120.0 1.0
end
enddef
define h5
group car
shift 0.0 212.0 1.0
end
#group car
# shift 0.0 165.0 1.0
#end
group car
shift 0.0 25.0 1.0
end
group car
shift 0.0 -20.0 1.0
end
enddef
define section
group h1
shift 0 0 0
rotation 315
end
group h2
shift -20 0 0
rotation 315
end
group h3
shift -40 0 0
rotation 315
end
group h4
shift 20 0 0
rotation 315
end
group h5
shift 40 0 0
rotation 315
end
enddef
group section
end
group section
position 424.264068711 424.264068711 0
end
group section
position 848.52813742 848.52813742 0
end
#group section
# position 1697.05627484 1697.05627484 0
#end
group section
position -424.264068711 -424.264068711 0
end
group section
position -848.52813742 -848.52813742 0
end
#group section
# position -1697.05627484 -1697.05627484 0
#end
#the ground
mesh
name ground
vertex -9950.000 -10000.000 1.0000 #0 highway
vertex -9945.000 -10000.000 0.50000 #1 berm
vertex 10000.000 -10000.000 0.50000 #2 SE Corner
vertex 10000.000 9945.000 0.50000 #3
vertex 10000.000 9950.000 1.0000 #4
vertex 9950.000 10000.000 1.0000 #5
vertex 9945.000 10000.000 0.50000 #6
vertex -10000.000 10000.000 0.5000 #7 NW Corner
vertex -10000.000 -9945.000 0.5000 #8
vertex -10000.000 -9950.000 1.0000 #9
texcoord 0 0
texcoord 0 .5
texcoord 100 .5
texcoord 100 0
face
vertices 1 2 3
matref grass
phydrv grass
noradar
endface
face
vertices 0 1 3 4
texcoords 0 1 2 3
matref berm
phydrv berm
endface
face #highway
vertices 9 0 4 5
matref asphalt
phydrv asphalt
endface
face #northberm
vertices 8 9 5 6
texcoords 0 1 2 3
matref berm
phydrv berm
endface
face #northgrass
vertices 8 6 7
matref grass2
phydrv grass
noradar
endface
end
#add teleporters
teleporter
name rear
position -925 -925 0
size 0.125 200 50
rotation 225
end
teleporter
name front
position 925 925 50
size 0.125 200 5
rotation 225
end
link
from 1
to 2
end
link
from front:b
to rear:f
end
link
from front:b
to rear:f
end
zone
name tankspawn
size 100 100 0
position 850 850 3
rotation 45
team 0 1 2 3 4
end