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#589366 ·published 2007-06-25 23:01 UTC
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G:/Program Files/id Software/Quake 4/q4base/q4cmp_pak001.pk4 (119 files)
file system initialized.
---------------------------------------------
------------ Initializing Decls -------------
Loading guides.... 66 loaded
306ms to load 1207k of material
118ms to load 44k of skin
278ms to load 734k of sound
7ms to load 1k of materialType
20ms to load 0k of lipSync
99ms to load 105k of playback
1763ms to load 1706k of effect
---------------------------------------------
-------- Initializing renderSystem ----------
Spawning back end thread...
SMP thread already active
...ok
renderSystem initialized.
---------------------------------------------
Found default language English with VO
.... found additional language 'french' without VO
.... found additional language 'italian' without VO
.... found additional language 'spanish' without VO
696 strings read from strings/english_code.lang
1794 strings read from strings/english_guis.lang
5756 strings read from strings/english_lips.lang
5759 strings read from strings/english_mappack.lang
6235 strings read from strings/english_maps.lang
3 strings read from strings/french_mappack.lang
3 strings read from strings/italian_mappack.lang
3 strings read from strings/spanish_mappack.lang
Couldn't open journal files
execing default.cfg
couldn't exec editor.cfg
execing Quake4Config.cfg
execing autoexec.cfg
-------- Initializing Sound System ----------
sound system initialized.
---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
setting to: 800 600
...calling CDS: ok
...created window @ 0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 10 selected
...creating GL context: succeeded
...making context current: succeeded

------------ Input Initialization -----------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
---------------------------------------------
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_NV_blend_square
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_draw_range_elements
...using GL_EXT_blend_minmax
...using GL_NV_float_buffer
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using NV_vertex_program
...using NV_fragment_program
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_ARB_shader_objects
...using GL_ARB_fragment_shader
...using GL_ARB_vertex_shader
...using GL_ARB_shading_language_100
...using EXT_depth_bounds_test
---------------- R_NV20_Init ----------------
---------------------------------------------
----------------- R200_Init -----------------
Not available.
---------------- R_ARB2_Init ----------------
Available.
---------------------------------------------
------------ R_ReloadARBPrograms ------------
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/SimpleInteraction.vfp
glprogs/SimpleInteraction.vfp
glprogs/md5rInteraction4.vp
glprogs/md5rInteraction1.vp
glprogs/md5rInteraction.vp
glprogs/md5rSimple4.vp
glprogs/md5rSimple1.vp
glprogs/md5rSimple.vp
glprogs/md5rStdTex4.vp
glprogs/md5rStdTex1.vp
glprogs/md5rStdTex.vp
glprogs/md5rSkyBox4.vp
glprogs/md5rSkyBox1.vp
glprogs/md5rSkyBox.vp
glprogs/md5rEnvNormal4.vp
glprogs/md5rEnvNormal1.vp
glprogs/md5rEnvNormal.vp
glprogs/md5rEnvReflect4.vp
glprogs/md5rEnvReflect1.vp
glprogs/md5rEnvReflect.vp
glprogs/md5rEnvBump4.vp
glprogs/md5rEnvBump1.vp
glprogs/md5rEnvBump.vp
glprogs/md5rShadow4.vp
glprogs/md5rShadow1.vp
glprogs/md5rShadow.vp
glprogs/md5rBasicFog4.vp
glprogs/md5rBasicFog1.vp
glprogs/md5rBasicFog.vp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt
glprogs/arbFP_glasswarp.txt
---------------------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
WARNING: SetDeviceGammaRamp failed.
reloading textures/common/debuggraph.
reloading makeIntensity( gfx/lights/squarelight1a).
reloading gfx/lights/squarelight1.
reloading gfx/lights/round.
reloading gfx/guis/mainmenu/splash.
reloading gfx/guis/soundmeter/audiobg.
reloading gfx/guis/white.
reloading gfx/guis/guicursor_arrow.
reloading gfx/guis/guicursor_hand.
reloading gfx/guis/scrollbarh.
reloading gfx/guis/scrollbarv.
reloading gfx/guis/scrollbar_thumb.
reloading gfx/guis/scrollbar_right.
reloading gfx/guis/scrollbar_left.
reloading gfx/guis/scrollbar_up.
reloading gfx/guis/scrollbar_down.
reloading fonts/english/bigchars.
Enabling SMP
found DLL in pak file: G:/Program Files/id Software/Quake 4/q4max/zz-q4max-game-078d.pk4/gamex86.dll
copy gamex86.dll to G:/Program Files/id Software/Quake 4/q4max/gamex86.dll
game using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------------- Initializing Game -------------
gamename: Q4MAX 0.78d
gamedate: Jun 21 2007
588ms to load 649k of entityDef
99ms to load 177k of articulatedFigure
Game clear
Initializing event system
...479 event definitions
Initializing class hierarchy
...174 classes, 208844 bytes for event callbacks
Initializing scripts
Compiled 'G:/Program Files/id Software/Quake 4/q4max/scripts/main.script': 43.2 ms
-------------- Compile stats ----------------

Memory usage:
     Strings: 10, 1424 bytes
  Statements: 2005, 40100 bytes
   Functions: 468, 41696 bytes
   Variables: 15988 bytes
    Mem used: 783296 bytes
 Static data: 4948148 bytes
   Allocated: 5105776 bytes
 Thread size: 7072 bytes

...6 aas types
game initialized.
---------------------------------------------
----------- Initializing Session ------------
----------------- BSE Init ------------------
--------- BSE Created Successfully ----------
session initialized
---------------------------------------------
============= ReloadEngine end ===============
guid set to XK9Yxh5CsHc
------------ Game Map Shutdown --------------
---------------------------------------------
Server spawned on port 28004.
... found 1 wavein devices
... default wavein mixer opened
... 2 destinations found for 'Realtek AC97 Audio'
... found destination 'Recording Control'
..... found source 'Mono Mix'
..... found source 'Stereo Mix'
..... found source 'Aux'
..... found source 'CD Player'
..... found source 'Line In'
..... found source 'Microphone'
..... found source 'Phone Line'
... voice chat initialised.
client 0 connected.
------------ Game Map Shutdown --------------
---------------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes2.gui.
reloading guis/takeNotes.gui.
reloading guis/takeNotesQA.gui.
reloading guis/editcvars.gui.
reloading guis/spawn.gui.
reloading guis/intro.gui.
reloading guis/netmenu.gui.
------------ Map Initialization -------------
Map: mp/l4dm2_1
-------------- Game Map Init ----------------
collision data:
    54 models
  6127 vertices (143 KB)
 11562 edges (406 KB)
  4280 polygons (367 KB)
 16783 polygon edges (65 KB)
  2403 brushes (112 KB)
 14306 brush planes (223 KB)
  8876 nodes (242 KB)
 12363 polygon refs (96 KB)
  8791 brush refs (68 KB)
  5893 internal edges
   426 sharp edges
     0 contained polygons removed
     0 polygons merged
  1727 KB total memory used
360 msec to load collision data.
map bounds are (2032.0, 2632.0, 1160.0)
max clip sector is (0.0, 0.0, 0.0)
PVS init(45)
    3 KB passage memory used to build PVS
  104 msec to calculate PVS
   45 areas
  108 portals
   21 areas visible on average
  360 bytes PVS data
[Load AAS]
loading maps/mp/l4dm2_1.aas32
[Load AAS]
loading maps/mp/l4dm2_1.aas48
[Load AAS]
loading maps/mp/l4dm2_1.aas96
[Load AAS]
loading maps/mp/l4dm2_1.aas250
[Load AAS]
loading maps/mp/l4dm2_1.aas128
[Load AAS]
loading maps/mp/l4dm2_1.botaas32
Entering doom_main()
Exiting doom_main()
Spawning entities
glprogs/heatHazeWithMask.vfp
GL_PROGRAM_ERROR_STRING_ARB: (null)
error at end of program
glprogs/md5rheatHazeWithMask.vfp: File not found
glprogs/heatHazeWithMask.vfp
GL_PROGRAM_ERROR_STRING_ARB: (null)
error at end of program
...205 entities spawned, 0 inhibited

11 general spawns
0 team spawns (0 strogg/0 marine)
------------ Processing events --------------
---------------------------------------------
-- idRenderModelManagerLocal::EndLevelLoad --
    0 models purged from previous level,   214 models kept.
---------------------------------------------
----- idImageManagerLocal::EndLevelLoad -----
Fatal Error: malloc failure for 262144
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...deleting GL context: failed
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
------------ Game Map Shutdown --------------
---------------------------------------------
Shutting down voice chat ...
client 0 Server has shut down.
------------ Game Map Shutdown --------------
---------------------------------------------
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
--------------- Game Shutdown ---------------
------------ Game Map Shutdown --------------
---------------------------------------------
Shutdown event system
Game clear
---------------------------------------------
--------------- Cvar & idLib Shutdown ---------------
---------------------------------------------
malloc failure for 262144