rendered paste bodystock GetWeaponPickupID(weaponid)
{
new pickupid;
switch(weaponid) {
case 1: { pickupid = 331; }
case 2: { pickupid = 333; }
case 3: { pickupid = 334; }
case 4: { pickupid = 335; }
case 5: { pickupid = 336; }
case 6: { pickupid = 337: }
case 7: { pickupid = 338; }
case 8: { pickupid = 339; }
case 9: { pickupid = 341; }
case 10: { pickupid = 321; }
case 11: { pickupid = 322; }
case 12: { pickupid = 323; }
case 13: { pickupid = 324; }
case 14: { pickupid = 325; }
case 15: { pickupid = 326; }
case 16: { pickupid = 342; }
case 17: { pickupid = 343; }
case 18: { pickupid = 344; }
case 22: { pickupid = 346; }
case 23: { pickupid = 347; }
case 24: { pickupid = 348; }
case 25: { pickupid = 349; }
case 26: { pickupid = 350; }
case 27: { pickupid = 351; }
case 28: { pickupid = 352; }
case 29: { pickupid = 353; }
case 30: { pickupid = 355; }
case 31: { pickupid = 356; }
case 32: { pickupid = 372; }
case 33: { pickupid = 357; }
case 34: { pickupid = 358; }
case 35: { pickupid = 359; }
case 36: { pickupid = 360; }
case 37: { pickupid = 361; }
case 38: { pickupid = 362; }
case 39: { pickupid = 363; }
case 40: { pickupid = 364; }
case 41: { pickupid = 365; }
case 42: { pickupid = 366; }
default: { pickupid = 0; }
}
return pickupid;
}