rendered paste bodyfragment_program f_ps_2_0_fp hlsl
{
source 1bitmap.hlsl
entry_point f
target ps_2_0
default_params
{
param_named light1Pos float4 100 100 100 0
param_named light1Color float4 1 1 1 1
param_named_auto wvp worldviewproj_matrix
param_named_auto worldIT inverse_transpose_world_matrix
param_named_auto world world_matrix
param_named_auto worldI inverse_world_matrix
param_named_auto viewInv inverse_view_matrix
}
}
vertex_program v_vs_1_1_vp hlsl
{
source 1bitmap.hlsl
entry_point v
target vs_1_1
default_params
{
param_named light1Pos float4 100 100 100 0
param_named light1Color float4 1 1 1 1
param_named_auto wvp worldviewproj_matrix
param_named_auto worldIT inverse_transpose_world_matrix
param_named_auto world world_matrix
param_named_auto worldI inverse_world_matrix
param_named_auto viewInv inverse_view_matrix
}
}